Vertical black / black bar on right hand side of mirrored view (Unity 5.3.4p1)
I'm getting an issue where the mirrored view of my game is showing a big black vertical bar on the right hand side (see attached picture) making the image seem mis-aligned. After a bit more...
View ArticleHow to achieve Sense of scale in VR, Camera, Texture Related?
I want to build a scene of an Astronaut floating in space around earth and acheive the sensation of scale. meaing, want to feel Very small and still grasp the size of the planet. Simple camera gave me...
View ArticleDifferent content in each eye
Hi all, We've been using the standard Oculus plugin for a while, and aside from the juddering problems caused by the most recent oculus runtimes, we've not had any issue with it. We're keen to move to...
View ArticleSteam VR Vive
Hi All I'm trying to make a demo for Steam VR Vive (HTC) and I have a couple of issues. - First of all I don't know how to export an exe file for PC and get a good quality. I mean it looks like the fps...
View Articlebasic raycasting detection not working on oculus executable
I've made a test executable with unity. I get the expected collisions from a ray coming straight out from the middle of the screen (on main camera driven by Oculus DK2) but when I run the executable...
View ArticleTroubles setting up HTC Vive within Unity using SteamVR
Hey, So I have ran all the callibration within SteamVR Runtime in Steam (under tools) successfully and now what I am attempting to do is run the sample scene from the SteamVR asset and I am getting...
View ArticlePC build at 450 FPS, turning on VR Support drops to 50 FPS
Using unity 5.4 at the moment, but this also happens in unity 5.3.4. This simple change (and of course having either Oculus or HTC vive plugged in) drops our FPS from 450 to 50 (a simple environment...
View ArticleMoving in VR
Hi , I am new to VR and I know movement are hard without external controls. So I decided to move around by teleporting. Sometime like movement in Alt Space would be a good reference. I tried it in the...
View ArticleGet user head position and rotation by SteamVR plugin in VIVE
As title. We can use VR.VRNode.Head to get the position and rotation in Gear VR, but how to get the same information by SteamVR plugin in VIVE? We want to show a menu in front of users, so need to know...
View ArticleGrasp different objects with Pinch Utilities (LEAP Orion)
Hi! I start to create a project with the new LEAP Core Assets 4.0.2 and Pinch Utilities v1.0.1. A want to grasp some different objects in Unity, but when I grab an object, I grab every object which is...
View Article[Oculus DK2] when virtual reality enabled, I want to disable HMD tracking
Is there HMD tracking off option? What I want is that view is not chaged even when there is VR movement. Thank you in advance.
View ArticleHow to upgrade google cardboard sdk for unity?
I'm creating simple vr game and I use spatial audio in it. Recently 0.7 version of cardboard sdk for unity came out and I want to upgrade my 0.6 version because they added audio mixers for spatial...
View ArticleSwapping out Assets in Unity VR Samples
Hi I have been trying to build my version of the flyer example within the Unity VR Samples pack. I have tried on several occasions to swap out the astroid game object with another fbx file i created. I...
View ArticleHow to enable VR programmatically
I am trying to set the stereoscopic VR mode programmatically in Unity for an app deployed to an Android device, but it does not seem to be doing anything : public void Awake() { Debug.LogError...
View Article2 compiler errors with steamVR for unity
I tried to play around with SteamVR, even if i have no dev version yet and waiting eagerly the arrival of the Vive consumer version. But i got 2 compiler errors with unity 5.4.0b10 right at the...
View Article12x1 stereoscopic cube map
Hi! I am playing around with photospheres to create stereoscopic viewing of 360 images. I render out a 12x1 cubemap strip from 3ds max which contains the 2 cubmaps from the cameras, but in Unity there...
View ArticleFramerate alternates between 15 and 200 FPS since oculus 1.3 integration...
Hallo all, I have a strange behaviour in my game since I installed the Oculus 1.3 Runtime in my Unity 5.x Patch 3 installation: The first launch of the game (with oculus connected) from the editor runs...
View ArticleLooking for collaboration for vr game converting existing game
Hi my name is Mike and I have a cool runner game made in unity 3 years ago. I don't have a team and I'm not a developer programmer. I think it can be great to convert the game to vr. Problem is the...
View ArticleAnaglyph stereo for Android
Hi, i want to create a 3d stereo effect on an Android app with anaglyph. Is it possible to set two cameras, color filter the two rendered images and then merge the two views to achieve this?
View ArticleSpherical Worlds in VR
Hey Guys! I am trying to adapt this tutorial for the Oculus DK2, but I keep running into a problem with the character controller. The object doesn't rotate with the Oculus currently, really messing up...
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