I've made a test executable with unity.
I get the expected collisions from a ray coming straight out from the middle of the screen (on main camera driven by Oculus DK2)
but when I run the executable the collisions don't work.
Anyone knows whats going on?
I get the expected collisions from a ray coming straight out from the middle of the screen (on main camera driven by Oculus DK2)
but when I run the executable the collisions don't work.
Anyone knows whats going on?