I am trying to set the stereoscopic VR mode programmatically in Unity for an app deployed to an Android device, but it does not seem to be doing anything :
public void Awake() {
Debug.LogError ("ENABLING VR");
UnityEngine.VR.VRSettings.enabled = true;
}
I get the log confirmation, but no change in the mode.
public void Awake() {
Debug.LogError ("ENABLING VR");
UnityEngine.VR.VRSettings.enabled = true;
}
I get the log confirmation, but no change in the mode.