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Channel: AR/VR (XR) Discussion

Editor Programmatically Set the VR System in XR Plugin Management

Hello, Before the XR Plugin Management functionality was introduced, we used an editor script (for a build server, etc) that would enable Oculus VR support using: Code (CSharp):...

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No stable objects in ar foundation

If I create objects on a specific point in the world, this objects are not stable. They move back and forth. In my previous projects I used plain ARCore. There, you could scan the place for 30 seconds...

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Composition Layers Experimental Package is now available

We’re thrilled to announce the experimental launch of the Composition Layers Package! Composition Layers are designed to significantly enhance the rendering of graphics in XR applications, providing a...

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enabling webcam

Hi guys, not sure which group is more suitable for this, but I was wondering if you could give me directions to how I can possibly activate my webcam connected to the PC. any help? Thank, you. GC.

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XR Plugin Management - Can't Enable Plugin

I've run into this bug previously when attempting to add Valve's OpenVR XR Plugin, however assumed that when it didn't work it was due to a problem on their end, as the Oculus XR Plugin worked fine. I...

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Vive Tracker/Webcam alignment

I am working on an AR project where I need a bunch of trackers to line up with a webcam feed. So far I have made a little rig like this: The Camera GameObject that sees the Vive controllers (Vive...

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Indoor Navigation using AR

Hi, I have to work on indoor navigation in one app using AR. What is the best approach to follow for this?

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Steam VR Plugin : Reset Position and orientation

Hello, I'm currently working with Steam VR Plugin for Unity and i'm converting my whole project for the fantastic HTC Vive Pre and forward. UNFORTUNATELY i didn't figured out the equivalent to : "...

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Android/Google Cardboard: app crashes immediately after opening

Hi, I am very new in Unity. I was trying to make a virtual reality app for my phone, so I did the demo on the Google Developers website. It works fine in Unity, but when I download it to my phone,...

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Reset SteamVR actions to default?

Hello everyone. Does anyone have any idea how to do this? I have a little bit of a mess in the SteamVR actions and want to set it to default. Thanks in forward, DH

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Vuforia Hololens Sample (Image Targeting) Not Working in Hololens

I have developed with the Vuforia plugin in Unity before, using the image targeting on my android phone and it works fine. Now I am trying to develop on Hololens, doing the same thing, but I'm having...

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AR Foundation and WebGL (I know it's not support, just read. :) )

Lets get it out of the way first. I know AR Foundation won't work on WebGL! What I'd like to know if theres a way to build an app for WebGL which has ARFoundation elements in, when you don't use the AR...

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shader graph, flip normals for VR sphere

Have any of You guys can help with the creation of a shader, using shader graph(is this possible?) that let me flip the normals of a sphere, sorry I have no experience coding shaders , I am trying to...

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Mirror Reflections in VR

Hej there, I'm currently working on a little VR project that needs to have mirror reflections. I'm using this script: http://wiki.unity3d.com/index.php/MirrorReflection4 for the reflections. Code...

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Error: Unable to find libAudioPluginOculusSpatializer

Hi everyone, I'm building an OculusGo app where 2 or more people can voice chat between them. I tested Photon Voice 2 from the asset store and the demo from them worked fine on some Android devices....

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UI Canvas only visible in one eye w/ HDRP + Single Pass Instancing

I'm using HDRP, Single Pass Instancing w/ Oculus' XR Management plugin and an Oculus Quest w/ Link cable. My UI (world space render mode) only draws in one eye when single pass instancing is enabled....

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More than two controllers in VR

Hi there! Is there a way for unity to receive input from more than two controllers? In may case there is three htc vive controllers with SteamVR. I managed to get them all tracking, but only two of...

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Change Mock HMD settings?

So SBS splitscreen was replaced with Mock HMD. I'm prototyping some custom VR hardware, however the field of view in Unity is locked to 111.96. I read that it is mimicking the Vive settings. Is there a...

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Render different texture for each eye with single-pass pipeline?

I just need to render an unlit transparent quad, but with a different texture for each eye. I suspect this is possible with a custom shader. Does anybody have such a beast lying around? Or even know...

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Quest + LWRP/URP: MSAA not working

Pretty much as the title says, I'm using Unity 2019.2.14f1, Oculus Integration 1.43, LWRP 6.9.1. Setting MSAA in the LWRP settings to any value (2x, 4x, 8x) does nothing. All cameras have MSAA set to...

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DreamWorld AR

The DreamGlass is now shipping. We are committed to answering your questions and listening to your ideas. Please post if you would like to start a discussion, we look forward to hearing from you.

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Get basic input from XR controller

Hi , is there a straightforward way to capture a button event from an XR controller (in this case Oculus Rift)? Looking here - https://docs.unity3d.com/Manual/xr_input.html , this seems over the top to...

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need help from anyone that know how to pair unity to microcontroller(STM32F4)

currently i got stuck on my own final project for thesis. i'm new on unity, but i want to develop unity and pair it to microcontroller(STM32f4). My project required a protocol for unity and STM32f4...

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Multiple SDK in one project

Hi, Is it possible to have multiple VR/AR SDK in a single unity project? For example, can I have a Unity Project that contains SDK for ARKit and ARCore for AR and Google Cardboard, Oculus Gaer VR/Rift,...

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SteamVR controller input not working

I imported SteamVR plugin from the assets store, then I dragged the 'Player.prefab' into the scene. Normally I should be able to use my controllers and buttons on it. But in my case I can see my hands...

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Updated Composition Layers Experimental Package Now Available

We’re excited to announce an updated release of the Composition Layers Experimental Package! This new version builds on the initial launch, incorporating key additions, changes, and fixes to enhance...

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XRDevice.isPresent with XRManagement on Quest

Hey, It seems like XRDevice.isPresent always returns false on 2019.3.0f6 with the new XR Management system on Oculus Quest. Is that expected?

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(Coursework) VR Questionnaire

-This is not for commercial / marketing purposes, this is the primary research for the UK Upper Sixth Extended Project Qualification- Please take a minute of your time to fill out this questionnaire!...

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Shader property issue with Single Pass Instanced

Hi! I have a question related to the Single Pass Instanced mode and setting material texture properties. I have a property in a shader defined like this: _OverlayTex ("Overlay (RGB)", 2D) = "black" {}...

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ARCore - Lean touch - Move object in X and Z axis (I want to Lock Y axis)

Hi, I have created object moving app using ARCore. for object move purpose I have used Lean touch it works fine, But I want to lock axis Y it's overlapping my ground plan. Please help to solve this...

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