Editor Programmatically Set the VR System in XR Plugin Management
Hello, Before the XR Plugin Management functionality was introduced, we used an editor script (for a build server, etc) that would enable Oculus VR support using: Code (CSharp):...
View ArticleNo stable objects in ar foundation
If I create objects on a specific point in the world, this objects are not stable. They move back and forth. In my previous projects I used plain ARCore. There, you could scan the place for 30 seconds...
View ArticleComposition Layers Experimental Package is now available
We’re thrilled to announce the experimental launch of the Composition Layers Package! Composition Layers are designed to significantly enhance the rendering of graphics in XR applications, providing a...
View Articleenabling webcam
Hi guys, not sure which group is more suitable for this, but I was wondering if you could give me directions to how I can possibly activate my webcam connected to the PC. any help? Thank, you. GC.
View ArticleXR Plugin Management - Can't Enable Plugin
I've run into this bug previously when attempting to add Valve's OpenVR XR Plugin, however assumed that when it didn't work it was due to a problem on their end, as the Oculus XR Plugin worked fine. I...
View ArticleVive Tracker/Webcam alignment
I am working on an AR project where I need a bunch of trackers to line up with a webcam feed. So far I have made a little rig like this: The Camera GameObject that sees the Vive controllers (Vive...
View ArticleIndoor Navigation using AR
Hi, I have to work on indoor navigation in one app using AR. What is the best approach to follow for this?
View ArticleSteam VR Plugin : Reset Position and orientation
Hello, I'm currently working with Steam VR Plugin for Unity and i'm converting my whole project for the fantastic HTC Vive Pre and forward. UNFORTUNATELY i didn't figured out the equivalent to : "...
View ArticleAndroid/Google Cardboard: app crashes immediately after opening
Hi, I am very new in Unity. I was trying to make a virtual reality app for my phone, so I did the demo on the Google Developers website. It works fine in Unity, but when I download it to my phone,...
View ArticleReset SteamVR actions to default?
Hello everyone. Does anyone have any idea how to do this? I have a little bit of a mess in the SteamVR actions and want to set it to default. Thanks in forward, DH
View ArticleVuforia Hololens Sample (Image Targeting) Not Working in Hololens
I have developed with the Vuforia plugin in Unity before, using the image targeting on my android phone and it works fine. Now I am trying to develop on Hololens, doing the same thing, but I'm having...
View ArticleAR Foundation and WebGL (I know it's not support, just read. :) )
Lets get it out of the way first. I know AR Foundation won't work on WebGL! What I'd like to know if theres a way to build an app for WebGL which has ARFoundation elements in, when you don't use the AR...
View Articleshader graph, flip normals for VR sphere
Have any of You guys can help with the creation of a shader, using shader graph(is this possible?) that let me flip the normals of a sphere, sorry I have no experience coding shaders , I am trying to...
View ArticleMirror Reflections in VR
Hej there, I'm currently working on a little VR project that needs to have mirror reflections. I'm using this script: http://wiki.unity3d.com/index.php/MirrorReflection4 for the reflections. Code...
View ArticleError: Unable to find libAudioPluginOculusSpatializer
Hi everyone, I'm building an OculusGo app where 2 or more people can voice chat between them. I tested Photon Voice 2 from the asset store and the demo from them worked fine on some Android devices....
View ArticleUI Canvas only visible in one eye w/ HDRP + Single Pass Instancing
I'm using HDRP, Single Pass Instancing w/ Oculus' XR Management plugin and an Oculus Quest w/ Link cable. My UI (world space render mode) only draws in one eye when single pass instancing is enabled....
View ArticleMore than two controllers in VR
Hi there! Is there a way for unity to receive input from more than two controllers? In may case there is three htc vive controllers with SteamVR. I managed to get them all tracking, but only two of...
View ArticleChange Mock HMD settings?
So SBS splitscreen was replaced with Mock HMD. I'm prototyping some custom VR hardware, however the field of view in Unity is locked to 111.96. I read that it is mimicking the Vive settings. Is there a...
View ArticleRender different texture for each eye with single-pass pipeline?
I just need to render an unlit transparent quad, but with a different texture for each eye. I suspect this is possible with a custom shader. Does anybody have such a beast lying around? Or even know...
View ArticleQuest + LWRP/URP: MSAA not working
Pretty much as the title says, I'm using Unity 2019.2.14f1, Oculus Integration 1.43, LWRP 6.9.1. Setting MSAA in the LWRP settings to any value (2x, 4x, 8x) does nothing. All cameras have MSAA set to...
View ArticleDreamWorld AR
The DreamGlass is now shipping. We are committed to answering your questions and listening to your ideas. Please post if you would like to start a discussion, we look forward to hearing from you.
View ArticleGet basic input from XR controller
Hi , is there a straightforward way to capture a button event from an XR controller (in this case Oculus Rift)? Looking here - https://docs.unity3d.com/Manual/xr_input.html , this seems over the top to...
View Articleneed help from anyone that know how to pair unity to microcontroller(STM32F4)
currently i got stuck on my own final project for thesis. i'm new on unity, but i want to develop unity and pair it to microcontroller(STM32f4). My project required a protocol for unity and STM32f4...
View ArticleMultiple SDK in one project
Hi, Is it possible to have multiple VR/AR SDK in a single unity project? For example, can I have a Unity Project that contains SDK for ARKit and ARCore for AR and Google Cardboard, Oculus Gaer VR/Rift,...
View ArticleSteamVR controller input not working
I imported SteamVR plugin from the assets store, then I dragged the 'Player.prefab' into the scene. Normally I should be able to use my controllers and buttons on it. But in my case I can see my hands...
View ArticleUpdated Composition Layers Experimental Package Now Available
We’re excited to announce an updated release of the Composition Layers Experimental Package! This new version builds on the initial launch, incorporating key additions, changes, and fixes to enhance...
View ArticleXRDevice.isPresent with XRManagement on Quest
Hey, It seems like XRDevice.isPresent always returns false on 2019.3.0f6 with the new XR Management system on Oculus Quest. Is that expected?
View Article(Coursework) VR Questionnaire
-This is not for commercial / marketing purposes, this is the primary research for the UK Upper Sixth Extended Project Qualification- Please take a minute of your time to fill out this questionnaire!...
View ArticleShader property issue with Single Pass Instanced
Hi! I have a question related to the Single Pass Instanced mode and setting material texture properties. I have a property in a shader defined like this: _OverlayTex ("Overlay (RGB)", 2D) = "black" {}...
View ArticleARCore - Lean touch - Move object in X and Z axis (I want to Lock Y axis)
Hi, I have created object moving app using ARCore. for object move purpose I have used Lean touch it works fine, But I want to lock axis Y it's overlapping my ground plan. Please help to solve this...
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