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Spherical Worlds in VR

Hey Guys! I am trying to adapt this tutorial for the Oculus DK2, but I keep running into a problem with the character controller. The object doesn't rotate with the Oculus currently, really messing up the movement. And with my current code the player starts freaking out! I changed the first few lines of update, so I turned transform.Rotate(Vector3.up * Input.GetAxis("Mouse X") * mouseSensitivityX) to InputTracking.GetLocalRotation(VRNode.Head).eulerAngles.x * mouseSensitivityX);

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Spherical Worlds in VR

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