Hey Guys! I am trying to adapt this tutorial for the Oculus DK2, but I keep running into a problem with the character controller. The object doesn't rotate with the Oculus currently, really messing up the movement. And with my current code the player starts freaking out! I changed the first few lines of update, so I turned transform.Rotate(Vector3.up * Input.GetAxis("Mouse X") * mouseSensitivityX) to InputTracking.GetLocalRotation(VRNode.Head).eulerAngles.x * mouseSensitivityX);
Tutorial:...
Spherical Worlds in VR
Tutorial:...
Spherical Worlds in VR