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Changing the htc vive controller model with a custom hand model

Hello guys. I was wondering if anybody knows how to replace the HTC Vive controller model with a custom model (e.g. hand model) in Unity. A help would be much appreciated. Thanks in advance.

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Using Vuforia for virtual controllers in a VR experience

Playing around with the Vuforia AR/VR demo got me to thinking that Vuforia would be great for creating controllers for Google Cardboard VR experiences. Oculus, Vive, and Samsung have all announced...

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Unity Force regular, flat-screen startup on VR Enabled Build

We are trying to support our game both in the VR and in regular monitor space. The game can run in either mode, and I've seen threads discussing how to switch between the two modes in game. My question...

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Tutorial to Integrate VR Ads: How to Monetize Mobile VR Games and Experiences...

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Oculus Rift - show both eyes in editor / PIE?

Using latest Unity and Oculus plugins / SDK, I see only a single eye's view in the editor. For debugging, I'd really like to see both eyes side-by-side, like when "mirror mode" is enabled in other Rift...

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Black Spots using Android

Hi guys, I have a weird thing that happens to my scene when I run it on a Galaxy s5. When I look in a particular direction, black spots keep appearing (see picture). My rendering settings are Legacy...

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How can I rotate the VR Camera with the controller as well as headtracking

The standard camera in VR mode currently tracks with Oculus head movement, which is fine, but I'd like to also be able to rotate it using an Input axis on the controller (so the user doesn't have to...

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Kinect V2 - OpenNi2

Installed Nite2, and OpenNi2. Opened unity, asset store, Installed the openNi2 asset. found and reconfigured the paths for the drivers / redit. try to run... System.Exception: Error initing OpenNI:...

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How to use mini Wireless Bluetooth Joystick with iOS and VR?

Hi, I'd like use this controller in my project, but unfortunately nothing is happening after I paired them in my project. On Android is working well, but on iOS something is missing... This is the...

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Samsung Gear VR - Detect Tap/Swipe

Hi Guys, First time Unity user, so please be kind! I have ordered and received the Samsung Gear VR and have setup my dev environment and am able to create a project and deploy to the Gear VR for...

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Access to proximity sensor

Hi everyone. I need have access to the proximity sensor for Gear VR, can your help me? thanks. Livensy

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Google cardboard sdk drift

Hi, Recently I got huge problem with android application (drift). I don't rotate the head, but the image move itself. I have check mark on "auto drift correction" but It doesn't help, also I call the...

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skybox photo 360 deformation with googlecardboard sdk

Hi all, I'm trying to implement the equivalent of the photo360 app in Unity. I have tried different methods: projection of the quadrirectangle photo on a sphere and the skybox cubemap with long lat...

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Large videos not playing on Gear VR, but do play on Google Cardboard. Any ideas?

Hi all. I have an odd issue that I ran into over the weekend. We have a VR project that uses some 360 video and ambisonic audio. It runs great on an Android device set up for Google Cardboard, but on...

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To VR or not to VR, that is the question

So I'm working on a space game and I've had it working in VR since the Rift DK1. It's been kinda cool, but the further I get into the design, the more I'm doubting that it's a good fit for VR support....

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Google Cardboard: Standalone Alt-Mouse Movement With CardboardMain

I am making a 3D "desktop environment" (It's more of a 3D workspace with built-in apps and a kinda-sorta-window-manager thing) with Unity that is compatible with Google Cardboard. When I make a manual...

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PSA: Oculus Runtime 1.3

Hi! To save others the time it took me finding this: With the release of the Oculus Rift and the new 1.3 runtime, we need to install Unity 5.3.4p1 AND follow this steps if we want to keep on developing...

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neosurftobitcoin.net Exchange Neosurf, PCS coupon ,Paysafecard, NeoCode,...

Our service was created to serve all people willing to make fast, secure and reliable buy, sell or exchange operations with e-currency. Our team consists of experienced players of e-currency exchange...

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InputTracking - Simulated Editor Support?

Is there a way to simulate input tracking for the head in the editor? I'm assuming im going to need to write a class to proxy between Editor and Release to send back the events? Im just wondering if...

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Gear VR Error: Signed apk

Hello, My name is Wesley, and I'm working an a virtual reality tour for the Samsung Gear VR. I had it working on the Note 4 version and the S6 version, both innovator edition. But now we bought the...

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