So I'm working on a space game and I've had it working in VR since the Rift DK1. It's been kinda cool, but the further I get into the design, the more I'm doubting that it's a good fit for VR support.
The good:
* Great sense of scale, especially when flying near capital ships
* Ability to track enemy ships zipping around you via head movement
* Ability to acquire missile lock by looking at enemy ships
* Cool stereoscopic effect (lasers and missile trails have a very nice sense of depth...
To VR or not to VR, that is the question
The good:
* Great sense of scale, especially when flying near capital ships
* Ability to track enemy ships zipping around you via head movement
* Ability to acquire missile lock by looking at enemy ships
* Cool stereoscopic effect (lasers and missile trails have a very nice sense of depth...
To VR or not to VR, that is the question