Hi all,
I'm trying to implement the equivalent of the photo360 app in Unity. I have tried different methods: projection of the quadrirectangle photo on a sphere and the skybox cubemap with long lat cylinder. With these 2 methods I obtain exactly the same result but I see a small curvature near the poles.
When I use the skybox method with the gear vr option activated in the projet setting, it's absolute perfect.
If I disable the gear option and use the google cardboard sdk instead, I...
skybox photo 360 deformation with googlecardboard sdk
I'm trying to implement the equivalent of the photo360 app in Unity. I have tried different methods: projection of the quadrirectangle photo on a sphere and the skybox cubemap with long lat cylinder. With these 2 methods I obtain exactly the same result but I see a small curvature near the poles.
When I use the skybox method with the gear vr option activated in the projet setting, it's absolute perfect.
If I disable the gear option and use the google cardboard sdk instead, I...
skybox photo 360 deformation with googlecardboard sdk