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skybox photo 360 deformation with googlecardboard sdk

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Hi all,
I'm trying to implement the equivalent of the photo360 app in Unity. I have tried different methods: projection of the quadrirectangle photo on a sphere and the skybox cubemap with long lat cylinder. With these 2 methods I obtain exactly the same result but I see a small curvature near the poles.

When I use the skybox method with the gear vr option activated in the projet setting, it's absolute perfect.

If I disable the gear option and use the google cardboard sdk instead, I...

skybox photo 360 deformation with googlecardboard sdk

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