Oculus Home application automatically starting
Alright, figured it out, you let it fully load, then you start with unity. What a pain
View ArticleGreater level of sickness?
I've just started to play with VR in Unity and realized that I have much greater level of nausea than in games like Euro Truck Simulator 2. I can spend an hour inside ETS2 and it's okay (may be just...
View ArticleHow do you upgrade a gear vr project to use a later SDK?
Hi everyone, I made a gear VR project using Unity 5.2.2. It took about 3 months, and today I tried to submit it to the store. I submitted it, but got an error saying that I had to upgrade it to use the...
View ArticleIssue with GearVR development after exporting as Google Android Project
I'm new to Unity development. So, I would like to say sorry if my question is worthless for a thread. I started learning to develop an application in Unity for GearVR. In my scenario, I want to export...
View ArticleGoogle CardBoard Demo, VR Walking Query
Hi, I am working on the Google cardboard now, started newly i have exported the scene its working fine. But i want to move the camera by the user control i want to know is it possible in google card...
View ArticleUnity + HTC Vive + SteamVR Newbie Question
Hi, I'm awaiting an HTC Vive and plan to use Unity to build a demo. I wanted to make sure I have everything planned out in my head around how to do things so I can hit the ground running as quickly as...
View ArticleOculus Rift compatibility tool GPU questions
Hello! I know this is a very simple question, but I don't know how to answer it myself or where else to ask it. I'm considering getting an Oculus Rift (mostly for development). Anyway, I have a Surface...
View ArticleAll Unity VR Samples for Google Cardboard (Tutorial & Download)
Convert Unity VR Samples to Google Cardboard: "The Flyer" game for Google Cardboard: "The Maze" game for Google Cardboard: "Shooter 360" game for Google Cardboard:
View ArticleTop 7 Games that need VR Remakes
Some games were made before their time. Games that seemed like they were created for VR before VR was a thing and before VR could even be a thing. Those games deserve a second chance.
View ArticleAutomated Movement w/ Google Cardboard
Hi everyone! So far (I am very new with Unity) I have been able to create a terrain, Google Cardboard is working fine and I've included the Reticule so I can target and click things (hover for 2f) etc....
View ArticleVRDeviceType, IPD and FOV
Hi, What is the difference between the Stereo and Split VR devices types? Is it possible to get/set IPD and FOV for these devices ? Thanks!
View ArticleNvidia VR SLI
Does VR SLI by Nvidia work in Unity, or is that work in progress for 5.x? It uses one graphics card per eye, so I guess that is not going to work out of the box.
View ArticleFilming 3D 360. Newbie questions. Need advice.
Have the gear vr and would like to get into filming 3D 360 video (or 180). I haven't bought a camera rig yet or used unity. I still have plenty of research to do. I'm hoping to get some info on the...
View Article[help] how do i use the leap motion controller
im not sure how to use the leap motion controller to with Unity. please help
View ArticleMisterious drop in performance when scene is loaded a second time
Hi guys, i'm facing a strange problem with my current project. I'm working on a custom viewer for stereoscopic cubemaps and I'm developing for Gear VR (S6). The app is composed by 2 scenes, a...
View ArticleCardboard Question: "Place your phone in your viewer" screen. Is that a part...
Is that a standard screen that should be integrated into your game?
View Article[Unity 5.3] : [VRDevice] Initialization of device oculus failed
I just installed Unity 5.3 today december 8th, 2015, and I have tried my VR Windows player using Oculus DK2. Without any modification from my previous Unity 5.2 version, I now face the error...
View ArticleTree bug in oculus build
when i build my project for oculus i'm having strange bug with my trees, but everything works great in editor.
View ArticleGearVR Sawtooth Wave in GPU Profiler (VR Samples)
For the GearVR Innovator Edition and S6 I'm noticing a weird pattern for Unity VR Samples project's GPU Profile: View attachment 180011 (Shooter 180) The GPU Usage's - specifically the Opaque...
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