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Unity Force regular, flat-screen startup on VR Enabled Build

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We are trying to support our game both in the VR and in regular monitor space. The game can run in either mode, and I've seen threads discussing how to switch between the two modes in game. My question relates to startup. When a Unity game first starts up, with VR Support Enabled and an Oculus connected, it does a few things. It starts Oculus Home and defaults to its VR Splash Screen, which is what I want to avoid if the user wants to play the flat-screen version of the game.

Is a way to...

Unity Force regular, flat-screen startup on VR Enabled Build

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