I am making a 3D "desktop environment" (It's more of a 3D workspace with built-in apps and a kinda-sorta-window-manager thing) with Unity that is compatible with Google Cardboard. When I make a manual Alt-Mouse Movement script and put it on the Main Camera in CardboardMain, it works but the GazeInputModule won't. I think the problem is that the GazeInputModule isn't tracking it. I've tried putting it on [FONT=Courier...
[url='http://forum.unity3d.com/threads/google-cardboard-standalone-alt-mouse-movement-with-cardboardmain.395803/']Google Cardboard: Standalone Alt-Mouse Movement With CardboardMain[/url]
[url='http://forum.unity3d.com/threads/google-cardboard-standalone-alt-mouse-movement-with-cardboardmain.395803/']Google Cardboard: Standalone Alt-Mouse Movement With CardboardMain[/url]