Replace shaders + Single pass stereo + scene mesh using screen coords
I have to do some offscreen render textures. These render textures are then used by scene objects later. Everything was fun until I looked to the HMD screen For simplicity, I have built a refractive...
View ArticleOculus issue in Unity
Hello Guys, I am doing a game for Oculus in Unity. Game looks normal when VR supported is unchecked(OCULUS) and when I check VR supported box my game screen looks blurry and mesh edges are flickering...
View ArticleFramerate drops 50% when Rift is put on head!
This is weird - just started happening today... If I hold the rift in my hands and 'look around', the game runs at 90-100 fps. As soon as I put the Rift on, however, framerate drops to 30-45 fps and...
View ArticleMasters - Our Dev Blog
Hello, We are a team of three and are currently developing a VR game called MASTERS. We are a curious group in that only one of us has a full gaming background, having worked on titles such as Gothic 3...
View ArticleVR 2 question survey to help the community
Please take 5 secs to answer 2 questions about your VR choices. This is an attempt to help the VR community understand the VR landscape. You can view the results immediately and share the poll yourself...
View ArticleUnity Tree Billboard Bug!!! with Oculus UNITY WHAT IS GOING ON??
What is going on with the Tree Billboard Bug, any fixes??? I find it ridiculous that Unity has not fixed this issue. For those who are not aware of this issue, Tree Billboards rotations are wacky when...
View ArticleVR and Mouse / Joystick Control
Hey for my VR sci-fi horror game, I want the user to use the VR HTC VIVE headset for visual and head rotation BUT I want them to control the movement with either a mouse or a joystick controller Is...
View ArticleVERY BEGINNER - how to have a stereo camera with cardboard sdk??
hi I work with unity 5.6.1f1 and I want to create an app with google cardboard sdk for iOS. my scene is created, I made a camera child of GvrEditorEmulator, and when I play the scene, I can turn left,...
View ArticleCardboard-Having a VR Toggle UI Button work even when using GazeInput
Hi everyone, my Cardboard application has a VR mode and a non-VR mode, when in VR mode the user interacts with UI in world space via a gaze input module attached to the EventSystem, when in Non VR mode...
View ArticleWorldAnchor.isLocated property not updated before OnTrackingChanged callback
I did file a bug within the Unity Editor regarding this issue. Ticket is open since March 17th, 2017 but got no answer nor update so far. I simply want to notify Unity Editor users about it until it...
View ArticleHave GearVR app start in 2D / non-VR mode?
I want to have a login screen and various settings in a normal 2D app-phase before having to put on the GearVR HMD. Anyone know how to do this using Unity? I have searched the web unsuccessfully....
View ArticleUnity 5.6 Native Cardboard view wrong and no GvrReticlePointer on IOS
When using native VR in unity and GVRDemo from the SDK (Google VR SDK for Unity v1.40) the view on google cardboard is incorrect, (the right eye is way off) and there is no overlay of...
View Article2D fullscreen window is shifted to right
I noted all games I have and do fulscreen visuals are shifted to right and down. In HDM is perfectly in the center. I tested several commercial products same. Made Empty project and added SteamVR only...
View Article[Bug][Unity 5.6.1f1][Cardboard] The cardboard "X" button is not overridable
Hello, I'm making a primarly flat mobile game with additional VR-scenes. And now I'm struggling with disabling exiting VR Scene by pressing "X" button. The app just closes no matter what am doing. I...
View ArticleGet Steam VR camera viewport rect
Hello All! I'm having an issue with Steam Vr camera viewport rect: it seems like steam Vr is overwriting it (on the Camera_Eye object) but I can't find where. I need to make a camera render as the...
View ArticleWorld positions of left/right eye
Hi, I need to get the precise world positions of left and right eye in Unity 5.1s native VR support (read-only). Is there an API call for this, seeing how the VR Camera rig is now constructed and...
View Article[HTC Vive] Rotating play area during runtime throws off controller's...
Hey All, Im getting a strange issue when trying to rotate the Vive Play Area during runtime. Ive made a teleporter script which allows the user to choose the direction they will be facing when the...
View ArticlePer platform sub folders in StreamingAssets / exclude directories from build
Hello, is there a way to exclude subfolders of StreamingAssets (or Resources) from a build without doing workaround like moving files ? If there are per platform directory names to use to narrow...
View Articlehow can start ?
hi. i know program language like java,c++, c# .... but i don't have any experience game developing with unity i like to works VR. how can start ? is i should to start with 2d then 3d and after this...
View Articleeye-render buffer resolution gearVR
Hello, The Oculus recommendations for VR suggest adjusting the "eye-render buffer resolution". However, I can't seem to find where this can be adjusted. How can this be adjusted in Unity 5.6.1? I did...
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