Output to VR and 2D monitor simultaneously?
Hello! I haven't seen this done before, but is it possible to output one camera to a VR device, and a secondary camera to a monitor in the same instance of the program? I want to make a local...
View ArticleHow do I check if SteamVR is installed and Vive is connected?
I have a game that can be run in desktop mode and VR mode. The main menu loads in desktop mode to start with as I have set the first entry in the Virtual Reality SDKs list in Player Settings to “None”....
View ArticleTransparency not working with single pass stereo rendering?
Hi all, we're in the middle of the Oculus submission process, and need to eek out a few more fps, so we decided to give single pass stereo rendering another go (tried a while back but it didn't play...
View ArticleHow to highlight one face of a cube when gazing (using the HoloToolKit cursor)?
Hi guys, I am doing a Hololens app using Unity 3D engine now and I want to implement one specific function, which is when the user is looking a 3D game object (for example, like a cube), it could...
View Articlequestions about UI in vr how it should work and how far can i take it
Where can i go to learn how to do advanced ui? Where do i learn how to make a nice background like if you were wearing a helmet the picture and stuff ive red the ui page and it states you have to be...
View ArticleUnity 5.5 Oculus Touch and gamepad, shared input issue
I love that we can now use the touch controllers as is, as gamepad controls, thanks!! It works great except for the the vertical axis is inverted on touch, fine on gamepad. Any ideas? I use the left...
View ArticleSteam VR Plugin Failed Unity 5.6
Is the SteamVR plugin compatible with Unity 5.6? I have a console error message Steam VR failed. Using the Answers, other members of the Unity community have rolled back to Unity 5.5... really?
View ArticleBicycle VR
I am developing a bicycle VR game and i am facing certain problems. I am using Garmins' speed and cadence sensor and a USB ant stick. The problem is when i pedal my bicycle how do i move the character...
View ArticleHTC Vive Tracker - position issues
Using one of the new trackers for the Vive. I seem to have no idea how to properly set it up so that I can move an object using the tracker. I created a tracker game object and placed it as child of...
View ArticlePlank Game
Hi everyone, I'm trying to make a game where you need to walk in VR on a plank between two buildings. There is a IRL plank which is exactly the same dimensions as the one in UNITY. (3.5m long, 15cm...
View ArticleSteamVR running start in GPUView is 2ms, but still not enough for 1.5ms...
Intel Core i5-7500, GTX 1060, Unity 5.5.3f1, SteamVR Built May 18, 2017, WIn10 Pro 1703 My project now clearly suffers gpu bubble even with the running start: View attachment 233300 So, although...
View ArticleHomido v2 headset review
The $80 Homido VR is out, but is it worth upgrading to a higher quality headset from something cheaper like Google Cardboard! I go over the Homido V2's best features to help you decide whether or not...
View Articlequestion on ui/vr menu
in this game you are going to have the helmet ui hud going on and you build that in canvas which i understand how to do, however since im making this for vr i want to be able to press a menu that...
View ArticleIn vr how do i make an advanced pause menu
i kinda have something special planed while the pause menu will do something different in game i plan on having the menu bring up multiple boxes during the down town areas in the game i want the person...
View ArticleiOS cardboard support broken?
I just made a basic test scene consisting of a rotating cube and a sphere mounted in front of the camera. Works fine in Android Cardboard VR and Oculus, but when I compile to Cardboard on iOS the left...
View ArticleBuild Crashes Immediately, OVR.
Hi, I've recently started toying around with the Oculus VR SDK package for unity and everything is working well in editor. Of course, the build I finally make fatally and immediately crashes. It seems...
View ArticleGoing in and out of immersion mode VR
View attachment 233418 View attachment 233419 This content is from Minecraft VR. They call it the immersive mode and the classic mode. Users have the option to switch between playing the game with full...
View ArticleUnity VR Samples now available
Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...
View ArticleGoogle VR SDK for Unity v1.50 post processing
I upgrade Google VR SDK version to 1.50 and it change to mono. Now I don't know how to use post processing for left or right eye not for both?
View ArticleGVR 1.5 released
Hey guys, I just noticed this has now released. There are a few things missing I'm still testing things out. The old trusty prefab GvrViewerMain is gone completely. So if you were reliant on GvrViewer...
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