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Collision between player with glasses (camera) and hologram character

Hi. I thinking about collisions between player wearing glasses and holograms walking on a floor. Do I need to add a collider to another game object (representing player and placed on a floor) connected...

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Reflection Rendering Wrong in OpenVR + hTC VIVE

View attachment 182366 View attachment 182367 5.4 beta 15 forward linear rendering. Single pass stereo rendering is disabled. the material of those glass is standard(specular) shader set to transparent...

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Disable native VR support and back to use SteamVR plugin - Unity5.6 + SteamVR...

Hi all, I'm working on a project which only use 1 Lighthouse, and put the VIVE Tracker on the back of head as a backup tracking to support 360 degree tracking. In Unity 5.3, the positional tracking of...

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accelerometer and Vr

Hey, is it a good idea to use accelerometer inputs for vr games??? or it's not gonna work that good with Vr gadgets ?

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Animated prefab x.y,z co-ordinates won't change in scene

Hi, I have imported a few 3D objects from blender into a scene in Unity, onto a terrain or plane and I can position them easily by changing the x, y and z positions in the inspector. But when I import...

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Unity 5.6 b9, iOS Cardboard native integration missing GVROverlayView.h file

I tried to compile a clean project for iOS in the latest Unity 5.6 beta (b9) with native Cardboard integration, but the build fails with the next error: 'GVROverlayView.h' file not found ​There is an...

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issues on ios carboard

Currently ios cardboard still has the following issues: 1.When build to iphone, the VR view is distorted. 2.When "Enable Transition View" is set to false, it should not show an instruction splash...

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Oculus Store Publishing Problem, Game_Data Folder missing

Hello, We're trying to submit our game on Oculus store,In RC it says Data folder not found. Its happening at oculus's side in testing but the build works fine at my end. It fails all tests and for all...

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[Unity Asset] Mobile VR Interaction Pack

This pack contains a Gaze Input Module that works with Unity’s Event System with custom options such as Interaction Distance, Show Outline, and Click via Gaze. Additionally, the pack allows the player...

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Developing Multi-Player games for HTC Vive HMDs but I only own a single HMD?

I have been building my first game for a month or so now and I feel im ready to start integrating multi-player functionality. I have never worked with multi-player workflows but would really like to...

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Custom HMD, setting IPD

We have a new head mounted display and are sending content out from Unity via openVR. However, the IPD between the two eyes is way off. How do I set and adjust in real-time the IPD between what's...

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Build failure: Error unpacking file ovrplugin.aar

Hi everybody. Did anybody face that error while building the project? I faced that Error while Android build project for GearVR and actually I don't know what to do now. With same settings I can build...

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Batches and Single Pass Rendering

Hi all, I'm having an issue understanding how batches work with single pass stereo. In both single and multi-pass stereo my batches count is the same in a simple scene with only 2 cubes. I was...

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VR 2 question poll to help the community

Please take 5 secs to answer 2 questions about your VR choices. This is an attempt to help the VR community understand the VR landscape. You can view the results immediately and share the poll yourself...

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VR First person Camera to Overview / birds eye camera help

Good morning everyone, I am trying to gain an understanding on how to change camera perspectives when inside my SteamVR project. I want the user to be able to go from first person on the ground, to a...

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Create environments in CAD or in Unity?

Howdy, I have an HCT Vive and am using Unity to create immersive 3D experiences. I'm a new Unity User but an experienced CAD (Solidworks) user. I need to create a VR environment of a small retail space...

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SteamVR broken in Unity 5.6.1?

I just updated Unity to the latest release (5.6.1f1), and when I try to play my scene, the camera doesn't track with my headset, and I see an error in the Console: Failed to load IVRRenderModels...

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Unity Remote 5: Gear VR Controller not detected

Hi, The script below results in a "No Remote" output to the console when attempting to play a scene using Unity Remote 5 app with the Gear VR Controller using a galaxy s7 with oculus developer mode...

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Incorrect rendering on iOS in each eye

Hi I am using the following setup: iPhone 7 - iOS 10.3.2 XCode - 8.3.2 Google Cardboard SDK 1.50 Unity 5.6.1 I'm not sure if this is the same issue as described in other posts, but the rendering is off...

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Vive Controller not showing up anymore, tried everything, need help

So I got into Unity VR (Vive) yesterday and played around a little, watched some tutorials and everything worked more than perfectly. Suddenly today the Controller (left) doesn't show up anymore....

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