When using native VR in unity and GVRDemo from the SDK (Google VR SDK for Unity v1.40) the view on google cardboard is incorrect, (the right eye is way off) and there is no overlay of GvrReticlePointer.
This worked perfectly in 5.5. Any help would be appreciated!
Screen shot from iPhone 6
View attachment 229449
This worked perfectly in 5.5. Any help would be appreciated!
Screen shot from iPhone 6
View attachment 229449