Hi,
I need to get the precise world positions of left and right eye in Unity 5.1s native VR support (read-only). Is there an API call for this, seeing how the VR Camera rig is now constructed and handled by Unity behind the scenes? It's easy if one uses the OVRCameraRig Prefab from the Oculus Tools for Unity, but I prefer to use Unity's native VR Camera for compatibility reasons.
I am aware of "InputTracking.GetLocalPosition(VRNode.RightEye)", but this gets the "position of node local to...
World positions of left/right eye
I need to get the precise world positions of left and right eye in Unity 5.1s native VR support (read-only). Is there an API call for this, seeing how the VR Camera rig is now constructed and handled by Unity behind the scenes? It's easy if one uses the OVRCameraRig Prefab from the Oculus Tools for Unity, but I prefer to use Unity's native VR Camera for compatibility reasons.
I am aware of "InputTracking.GetLocalPosition(VRNode.RightEye)", but this gets the "position of node local to...
World positions of left/right eye