Hello,
The Oculus recommendations for VR suggest adjusting the "eye-render buffer resolution".
However, I can't seem to find where this can be adjusted.
How can this be adjusted in Unity 5.6.1?
I did find a very old link that suggested changing the code in the OVRManager.cs to change the resolution but that seems a bit over kill.
Thanks
The Oculus recommendations for VR suggest adjusting the "eye-render buffer resolution".
However, I can't seem to find where this can be adjusted.
How can this be adjusted in Unity 5.6.1?
I did find a very old link that suggested changing the code in the OVRManager.cs to change the resolution but that seems a bit over kill.
Thanks