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eye-render buffer resolution gearVR

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Hello,

The Oculus recommendations for VR suggest adjusting the "eye-render buffer resolution".

However, I can't seem to find where this can be adjusted.

How can this be adjusted in Unity 5.6.1?

I did find a very old link that suggested changing the code in the OVRManager.cs to change the resolution but that seems a bit over kill.

Thanks

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