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WorldAnchor.isLocated property not updated before OnTrackingChanged callback

I did file a bug within the Unity Editor regarding this issue. Ticket is open since March 17th, 2017 but got no answer nor update so far.

I simply want to notify Unity Editor users about it until it get fixed (or at least documented if that's the intended behaviour).

The "bug" is related to the WorldAnchor.isLocated property (https://docs.unity3d.com/ScriptReference/VR.WSA.WorldAnchor-isLocated.html).

When the WorldAnchor is not located, you might want to listen to the...

WorldAnchor.isLocated property not updated before OnTrackingChanged callback

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