Google Cardboard Lens Distortion = Invisible UI
Hello, I'm trying to make a simple VR Player, but when I run my project, for some reason UI disappears, only in VR Mode, but if VR Mode is deactivate and I play it un 360 mode, all UI is visible. Some...
View ArticleAndroid post effects speed vs ios
So am developing a cardboard app for android and ios. I have them running parallel in speed until I add one glow post effect. The app on a iphone 5 and up runs perfect with the effect at 60fps. On the...
View ArticleVR Cardboard Game looking for monetization opportunities
Hello, I've just recently finished my last project a VR cardboard game that is also multiplatform with a version in WebGL that works perfectly fine. Right now I'm looking to monetize the project, so if...
View ArticleDevelope + Test App without removing from GearVR-Device
I am actually running and testing my app and I am a little bit annoyed because I have to remove my device from the gear VR and back... thats not good for the connectors and its time consuming... Is...
View Article[Oculus DK2] when virtual reality enabled, I want to disable HMD tracking
Is there HMD tracking off option? What I want is that view is not chaged even when there is VR movement. Thank you in advance.
View ArticleExplosion Assets For VR
Does anyone know of a good explosion asset for VR? I've tried a few, but they all have been using sprites which look awful in VR especially when you turn your head.
View Article[Cardboard] Drag/Drop/Move objects with gaze pointer
Hello Guys!! I've just started creating games in Unity3d for google cardboard so im kinda newbie I know how to make script which will move up/down/forward the object after target it with gaze pointer...
View ArticlePlaying 360 videos as part of Unity app in GearVR
Hi all, I was trying to get a 360 video playing as part of an app basically for any scene where there isn't player interaction with any game objects but have been having issues getting it to display on...
View ArticleDoes OpenVR/SteamVR support Oculus Rift or no Vive, in Unity?
In Unity, using OpenVR and SteamVR, does it out the box support: 1) No Vive, i.e. can control with mouse, similar to Google Cardboard (i.e. holding down [Alt]) 2) Oculus Rift (ex. DK2), or is this a...
View ArticleUnity game builds don't show on Oculus CV1
Hey guys, As the title suggests I am trying to run a built game on the Oculus CV1 but its not working. The game itself runs correctly and displays on the computer screen but its not going through to...
View ArticleVR.InputTracking class problem
I'm trying to use this code for a FPS in my VR project: rotationX += VR.InputTracking.GetLocalRotation(VR.VRNode.Head).eulerAngles.y ; rotationY +=...
View ArticleGoogle Cardboard - reticle intercept position
Hello I am using googles CardboardReticle prefab, part of the Unity cardboard SDK, and I would like to get the position at which the reticle intersects any object it sees. I don't want the objects...
View ArticleWhy is the google cardboard view getting crushed when I change orientation?
I'm building an iOS app in Unity that uses the Cardboard SDK and the Cardboard scene is being crushed horizontally when I transition from a scene that runs in portrait orientation, to the cardboard...
View ArticleGame Preview Cropping Issue with OVR Plugin
Has anyone else noticed that when using the OVR Plugin and having Virtual Reality enabled, their game preview seems to crop a portion of the camera from top to bottom on the right side? In that section...
View ArticleSteamVR plugin for Unity - v1.0.9: Error with InitWWW
Hey guys, I'm getting an error after upgrading to the SteamVR plugin for Unity v1.0.9. InitWWW is not allowed to be called from a ScriptableObject constructor (or instance field initializer), call it...
View ArticleUnity 5.3.4p1 roadblock with OVRPlugin 1.3.0 for Gear
I'm at a total roadblock and I can't seem to fix my issue. I have Unity 5.3.4p1 on Mac and trying to develop for the Gear. I have installed the Oculus Utilities for Unity 5 v1.3.0 and OVRPlugin for...
View ArticleLooking for unity devs with Vive's to build simple projects for fun
I'm intermediate level in Unity and I want to get into developing for the Vive but I find that it's really hard to find others with Vive's to work with. Anyone interested in putting together some...
View ArticleVuforia 5.5.9 and Unity 64bit problem
Hello, I have installed Vuforia 5.5.9 on Unity 5.3.4 64bit and trying to execute an example I have this error: Failed to load 'Assets/Plugins/x86/VuforiaWrapper.dll', expected 64 bit architecture...
View ArticleOculus Rift Camera Offset.
HI all. I just returned to some all DK2 projects that I made in the first half of 2015. It seems there's been some sort of changes to the Oculus Rift drivers, because now all of my old projects have...
View ArticleRecenterPose() Function, what does it exactly do?
Hi i am currently writing my Bachelor Thesis and i wrote a function which perfectly matches a real object with the virtual one... I am using the RecenterPose Function and extended it a bit. Now that i...
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