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Oculus Rift Camera Offset.

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HI all.

I just returned to some all DK2 projects that I made in the first half of 2015.

It seems there's been some sort of changes to the Oculus Rift drivers, because now all of my old projects have these really severe vertical camera offsets.

If I calibrate the rift to put my default position in a particular place, then I keep my head exactly there, when I press play in Unity, the camera moves up pretty dramatically so that most of my GUI is off the screen.

Anybody encountered this...

Oculus Rift Camera Offset.

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