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VR.InputTracking class problem

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I'm trying to use this code for a FPS in my VR project:

rotationX += VR.InputTracking.GetLocalRotation(VR.VRNode.Head).eulerAngles.y ;
rotationY += VR.InputTracking.GetLocalRotation(VR.VRNode.Head).eulerAngles.x ;

rotationY = Mathf.Clamp( rotationY, -maxLookAngleY, maxLookAngleY );

var xQuaternion : Quaternion= Quaternion.AngleAxis( rotationX, Vector3.up );
var yQuaternion : Quaternion= Quaternion.AngleAxis( rotationY, Vector3.left );
cameraTransform.rotation =...


VR.InputTracking class problem

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