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Playing 360 videos as part of Unity app in GearVR

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Hi all,

I was trying to get a 360 video playing as part of an app basically for any scene where there isn't player interaction with any game objects but have been having issues getting it to display on the GearVR as part of a unity app (as opposed to the Oculus 360 video player).

The technique I have tried was using 2 internally facing spheres with 2 cameras with culling masks. Ticking the 'Virtual Reality Supported' option in the player settings overrides the camera settings that I have...

Playing 360 videos as part of Unity app in GearVR

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