[Unity 5.3] : [VRDevice] Initialization of device oculus failed
I just installed Unity 5.3 today december 8th, 2015, and I have tried my VR Windows player using Oculus DK2. Without any modification from my previous Unity 5.2 version, I now face the error...
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View ArticleMultiple camera layers in Unity using SteamVr
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View ArticleSteamVR "unresponsive"
I'm getting the "unresponsive" error from the Vive, which from what I've found means the compositor is receiving no frames. The tracking is working fine, as shown from the game view. This is the most...
View ArticleGearVR + VRSettings.enabled
Is it not possible to have an app that can switch between VR and non VR via VRSettings.enabled? I tried this with a GearVR but the scene freezes. Code (CSharp): Â Â void Update () Â Â { Â Â Â Â if...
View ArticleSamsung VR and anti-aliasing
Anybody got any useful tips on this? Quality setting doesn't seem to do much, and getting mixed results with the anti aliasing camera effect. thanks!
View ArticleUI Canvas/Button and Augmented Reality with Vuforia
Hi, I am new to Unity and Vuforia. I was able to set up an ARCamera and ImageTarget with a child GameObject cube. When I scan my marker with my iPad, I can see the cube hovering over my marker. Great....
View ArticleGamma Difference on Oculus Rift Headset - surfaces snap to black
I'm working on a game on the Rift that takes place in low light. In the Editor, as I get the light intensity very low, I can get very near to black without getting all the way there. However, when...
View ArticleJoysticks blocked by Oculus?
Hi! I have during the past few days been trying to get my game working again.. As late as Tuseday last week my game were working just fine, but the all of a sudden during Friday I started notice that...
View ArticleHow do you adjust graphics quality at run time to never go below 90FPS for...
How do you all do it? Use something like this ? https://www.assetstore.unity3d.com/en/#!/content/3574 OR something else?
View ArticleDid I go too far ?
I am working on an easy project, which is simply a scene downloaded from the asset store. While the movements on the screen seem ok, on the Vive HMD it's awfully shaky. My GPU is an R9 390 with 8GB...
View ArticleAdding OSIG files to a GearVR built app
Hi, Is there any way to add a new OSIG signature file to an APK built with Unity? Here is my requirement: - I have a project made with Unity 5.3.1. It's a GearVR for a client with a given number of...
View ArticleHow can I make decent VR viewer for spherical videos in Unity?
Trying to play back a 360 spherical video, mapped on the inside of a sphere (with the camera placed inside looking outwards), is making me crazy. Sometimes the video will show up, sometimes not (and...
View ArticleEuforia TextRecognition words at runtime
Hi; Im trying to add words at runtime too. But cant make it work. Im using this code: On the class TextEventHandler of the TextReco example TextTracker textTracker =...
View ArticleUnity 5 native VR support for Google Cardboard
Are there any plans for Unity 5 native VR support for Google Cardboard? I am asking this, because google cardboard has its qr-codes parameters for so many different sizes and glasses, and because it is...
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