Waitig for HTC Vive? http://learn.vrdev.school/courses/
Think http://learn.vrdev.school/courses/ might be well worth to check out as a quick down to earth introduction on the dev flow... Liked it a lot...
View Article[OVR] How to know which game object is grabbed with the controller
Hi there. We are beginnig to deal with Oculus VR and the controlers making a small pick-and-drop items game using the Grabbable.cs script. At this point to make things work properly we need a way to...
View ArticleUse VR headset outside of play mode.
Hi everyone. For few weeks now I've been working on a VR project. A significant part of my job consists in modifications of the scene following producers and artists directions in order to refine our...
View ArticleWhat do you guys use for input with Cardboard and IOS?
I'm building a VR Viewer and on android there are plenty of options for input remote, leap motion, etc. For IOS I see no way to simulate a click? unless the person physically touches the screen. I see...
View ArticleGear VR No Longer Starts in Stereo...
Hi Everyone, I believe a setting got corrupted in Unity, but cannot for the life of me find it. Here is the backstory: I have made more than a few apps using Vuforia and Unity for AR/VR successfully...
View ArticleSwitching VR Camera's = double initial Rotation value
I have a strange problem when I try and swap OVRCamera's in Unity. I'm currently using Unity 5.4.1f1 and the latest ovr_unity_utilities_1.8.0. I have edited the MultiCam script from the...
View ArticleVive controller on its own without the headset?
Hi all, This might seem a bit of a weird question, but has anyone tried (and had any success with) using a Vive controller on its own in Unity without using the HMD? I know that during normal operation...
View ArticleCrash setting VRSettings.enabled - HTC Vive
Hi, I`m need to enable/disable VR rendering in my project and I thought that setting that boolean is the way to do it. I tried but, as soon as I set it to false, the editor crashes. If I try to build...
View ArticleGear VR Performance Issues with VR Samples
I'm a n00b - just installed Unity personal 5.4.1f and downloaded the VR samples. When running the samples on a Samsung S6 edge+ I get a very choppy experience on even the simplest screen (e.g. the...
View ArticleHighlighting Objects with the Pointer
I know highlighting exists with the VR camera, but is there a way to do it with the controller pointers? Would the pointer have to include a Raycaster
View Article*Optional* Daydream/Cardboard support
Good to know that native Daydream & CB support are ready! We are creating a touchscreen-first game with an optional VR experience, so we appreciate that both DD and DB can be switched on/off at...
View ArticleVR Survey
Hello, I'm on the Product Management team here at Unity and am doing some research in the VR space. Please help me out by taking part in a short questionnaire. https://goo.gl/forms/C6aQ71vqb4Xp91jl2
View ArticleMy Story Of Success And The Emotional Roller Coaster That Came With It
It's been a long time since I have been on these forums, but I wanted to share my experiences over the past years in game development. I've been developing in Unity full time for near 5 years now, and...
View ArticleDeveloping a VR experience without a headset, is it possible?
Hi, new to these forums but after sitting on the sidelines since the first oculus kickstarter, I no longer can prevent myself from getting involved.. So I did not buy the DK1, neither the DK2, neither...
View ArticleWaitig for HTC Vive? http://learn.vrdev.school/courses/
Think http://learn.vrdev.school/courses/ might be well worth to check out as a quick down to earth introduction on the dev flow... Liked it a lot...
View Article[OVR] How to know which game object is grabbed with the controller
Hi there. We are beginnig to deal with Oculus VR and the controlers making a small pick-and-drop items game using the Grabbable.cs script. At this point to make things work properly we need a way to...
View ArticleCrown Green Bowling Ball problem when bowling with HTC Vive Controller
Hi, I have the starts of a Crown Green bowling game and using VIVE with SteamVR and VRTK. The problem I am coming across is trying to get a smooth departure from the controller to a nice rolling bowl...
View ArticleUse VR headset outside of play mode.
Hi everyone. For few weeks now I've been working on a VR project. A significant part of my job consists in modifications of the scene following producers and artists directions in order to refine our...
View ArticleWhat do you guys use for input with Cardboard and IOS?
I'm building a VR Viewer and on android there are plenty of options for input remote, leap motion, etc. For IOS I see no way to simulate a click? unless the person physically touches the screen. I see...
View ArticleSwitching VR Camera's = double initial Rotation value
I have a strange problem when I try and swap OVRCamera's in Unity. I'm currently using Unity 5.4.1f1 and the latest ovr_unity_utilities_1.8.0. I have edited the MultiCam script from the...
View Article