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Why are there not a lot of great AR apps made with Unity?

If you feel your answer isnt part of the poll options, feel free to get into the details PS - I couldnt find a section for AR so i posted this in the VR section. Hope thats fine

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Real time lights and occlusion no working

Hey, we are on 5.4f3. We found this bug allready in 5.4b23 but hoped it would be fixed, but its not B23 5.4f3 I filed a bug report Case 834084 This is threatening our upcoming release, hope to resolve...

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How do I stop the Oculus Rift from pausing my app when taken off

When I take off the headset it pauses my app and the mirrored screen goes to black. How can I stop this behaviour? (Other than taping over the sensor) I want it to continue to run my app and continue...

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Don't allow the Rift to pause the application?

I need the application to keep running at all times, even when the user takes off the headset. I haven't found an option to disable the automatic pause in either the native VR support or Oculus' OVR...

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VR mode toggle

I've been searching for vr mode toggle but it seems to be for older versions. anyways, im still new in unity3d. I've tried from this vid, but it seems like thers an error. why? i dont own the video....

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How to make a game like Pokemon Go?

Hello, I know the game is made with augmented reality, but this was the section which suited the most. How can I make such a game? I see tutorials about augmented reality but I do not know how to...

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VIVE Question | Stick an oject to another in VR? Or a holster technique?

Hi, Newb question here. Can anyone tell me how I would "stick" an object to another. Or create a holster? Example: I would like to have my VR player be able to holster or "stick" their...

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UNITY_HAS_GOOGLEVR

The new release of GVR (1.0.0), has `#elif UNITY_HAS_GOOGLEVR` all over the place, but it is not defined anywhere in their code base or in unity, or am I missing something? Does anyone knows what this...

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Unity Documentation for compiling iOS code after project export from Windows

Hello, I need some help. I am creating a Google Cardboard app on a Windows PC and outputting to iOS. Is there specific documentation for this process on the Unity website. I have looked at the current...

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Google VR 1.0 Update: Native Unity Integration for Daydream & Cardboard

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How to record full dome vr gameplay on PC?

hi all I recently purchase the vive headset and pretty happy to play my DCS flight simulator and FSX. I really want to record my flights as a 360 movie so others could expirience it in VR. untill now I...

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Unity beta 5.4.0f2 "OpenVR failed initialization "

Hi there! I get this error message every time I open Unity with Virtual Reality enabled VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound:...

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*Optional* Daydream/Cardboard support

Good to know that native Daydream & CB support are ready! We are creating a touchscreen-first game with an optional VR experience, so we appreciate that both DD and DB can be switched on/off at...

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Help, AR going to VR is that Possible?

Guys, I need help.. i just have a concept that making AR using the VR headgear like cardboard, is that possible that i can build that thing? if that so, please help me with the reference and...

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GearVR Oculus viewer with cockpit

Trying to develop a GearVR game that has a cockpit. Problem is am having is integrating the first person with the cockpit. I made a cockpit and tried making the oculus viewer a child of it but it does...

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Crown Green Bowling Ball problem when bowling with HTC Vive Controller

Hi, I have the starts of a Crown Green bowling game and using VIVE with SteamVR and VRTK. The problem I am coming across is trying to get a smooth departure from the controller to a nice rolling bowl...

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VR Survey

Hello, I'm on the Product Management team here at Unity and am doing some research in the VR space. Please help me out by taking part in a short questionnaire. https://goo.gl/forms/C6aQ71vqb4Xp91jl2

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Single-Pass Stereo Rendering and Image Effects Question

Hey, so I'm doing some optimizations for my VR game and single-pass stereo rendering is great! Really great! However I need to rely on some image effects that I had previously setup on the Steam VR...

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My Story Of Success And The Emotional Roller Coaster That Came With It

It's been a long time since I have been on these forums, but I wanted to share my experiences over the past years in game development. I've been developing in Unity full time for near 5 years now, and...

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Developing a VR experience without a headset, is it possible?

Hi, new to these forums but after sitting on the sidelines since the first oculus kickstarter, I no longer can prevent myself from getting involved.. So I did not buy the DK1, neither the DK2, neither...

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