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Switching VR Camera's = double initial Rotation value

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I have a strange problem when I try and swap OVRCamera's in Unity. I'm currently using Unity 5.4.1f1 and the latest ovr_unity_utilities_1.8.0.

I have edited the MultiCam script from the OculusSampleFrameworkProject_1.5.0 to allow me to swap between OVRPlayerControllers instead of OVRCameraRigs. It's set up to swap on a button press from the controller (for testing) and when the player collides with a trigger object, or when a player presses a button (using Gaze Pointer).

Anyway the issue I...

Switching VR Camera's = double initial Rotation value

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