SteamVR: Up with the elevator...but no down
So here's my situation. I'm learning how Unity and VR works, using the HTC Vive, so I create a tower and an elevator on the side. I fumble around a bit, reading some books on Safari Books, before...
View ArticleBlurry shadows in the Gear VR
View attachment 203167 So this image here shows you my scene. I was working with the Oculus Rift and the shadows looked alright. However, as I was going to have my project viewed using the Gear VR I...
View ArticleGear VR No Longer Starts in Stereo...
Hi Everyone, I believe a setting got corrupted in Unity, but cannot for the life of me find it. Here is the backstory: I have made more than a few apps using Vuforia and Unity for AR/VR successfully...
View ArticleVive controller on its own without the headset?
Hi all, This might seem a bit of a weird question, but has anyone tried (and had any success with) using a Vive controller on its own in Unity without using the HMD? I know that during normal operation...
View ArticleCrash setting VRSettings.enabled - HTC Vive
Hi, I`m need to enable/disable VR rendering in my project and I thought that setting that boolean is the way to do it. I tried but, as soon as I set it to false, the editor crashes. If I try to build...
View ArticleHelp, AR going to VR is that Possible?
Guys, I need help.. i just have a concept that making AR using the VR headgear like cardboard, is that possible that i can build that thing? if that so, please help me with the reference and...
View ArticleSingle-Pass Stereo Rendering and Image Effects Question
Hey, so I'm doing some optimizations for my VR game and single-pass stereo rendering is great! Really great! However I need to rely on some image effects that I had previously setup on the Steam VR...
View ArticleWhy are we not seeing more AR apps made in Unity?
Hey Guys, Wanted to know from all the developers on why we are not seeing great markerless AR apps and games made with Unity? Is lack of a really powerful SDK the main reason? Or are there others? I...
View ArticleGear VR Performance Issues with VR Samples
I'm a n00b - just installed Unity personal 5.4.1f and downloaded the VR samples. When running the samples on a Samsung S6 edge+ I get a very choppy experience on even the simplest screen (e.g. the...
View ArticleHighlighting Objects with the Pointer
I know highlighting exists with the VR camera, but is there a way to do it with the controller pointers? Would the pointer have to include a Raycaster
View ArticleDocumentary on VR needs your help
Hello, I'm a journalist for a french educational program called Futuremag, which airs each saturday on Arte : http://sites.arte.tv/futuremag/fr/home-fr-futuremag Every week, we cover subjects of the...
View ArticleVR Samples Memory leaks during hibernation!
I am studying VR,But I import Sample VR to unity,when oculus Sleep,My Screen become black,I Find Memory leaks during hibernation! Cpu occupancy rate increased!Memory occupancy rate increased Very...
View ArticleTimed Gaze Input selection trigger for Cardboard?
In a previous project (using Oculus / Unity native VR), I custom-created a gaze-based selection system (ie. a timer is triggered upon entering a raycast collision, and an animated icon shows when the...
View ArticleFew questions from Junior - Quick start
Hello. I'm new comer to VR and I ask you for tips and link for quick start. My goal is Application for Oculus Gear VR Inside of App I need: Show to user Google map (and markers on the map) - with...
View ArticleGearVR Oculus viewer with cockpit
Trying to develop a GearVR game that has a cockpit. Problem is am having is integrating the first person with the cockpit. I made a cockpit and tried making the oculus viewer a child of it but it does...
View ArticleDefault VR Camera not moving
According to the last paragraph on this Unity manual: https://docs.unity3d.com/Manual/VRDevices-Oculus.html ...the Oculus package (scripts, plugins, prefabs) is not necessary. And the OVR Camera Rig...
View ArticleWeird physics behavior on Oculus Rift
Unity 5.4. We have a game scene that relies on the physics engine to animate most of the objects. It is running fine on Desktop and sometimes fine on Oculus Rift. I will try to describe the problem:...
View ArticleError: Speech To Text Package
I've read through the excellent "Speech Recognition and VR" by Amy DiGiovanni and Dioselin Gonzalez, as well as the more detailed Overview. Setting up all the APIs is pretty complex, but I believe I...
View ArticleMaking a mirror for VR?
Hey there, i tried to make a mirror with the MirrorReflection3 (http://wiki.unity3d.com/index.php/MirrorReflection3) for VirtualReality. Works great in GameView on Desktop but in VR (HTC-VIVE) it's...
View ArticleMirror Reflections in VR
Hej there, I'm currently working on a little VR project that needs to have mirror reflections. I'm using this script: http://wiki.unity3d.com/index.php/MirrorReflection4 for the reflections. Code...
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