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Using bluetooth 'selfie' module.

Hi guys. I have a pair of Elegant VR glasses for IPhone6 + and have purchased the following bluetooth module. http://www.gearbest.com/cables-adapter/pp_119065.html It pairs with iOS okay and works the...

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In play mode, can't see Vive controllers and buttons don't do anything

I am brand-spankin-new to Unity and game development in general, but VR has given me a desire to figure out how to make my own stuff. The steps I'm using to work with SteamVR are as follows: 1. Start...

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My GearVR tips

Hello everyone, I recently completed development for my first GearVR game: Be A Spider, now available on https://www.wearvr.com/apps/be-a-spider I wanted to share some tidbits I picked up along the way...

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.mpo support?

I just came from another forum for a image viewer in SteamVR for the HTC Vive. I am hoping to find a way to get his viewer to work with .mpo files. He explained to me he uses Unity for 3D, and that it...

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Separate camera and headtracking

Is there any way to separate the camera and head-tracking features of Unity's VR support? I would like to have an object which moves according to the head-tracker without doing any rendering, and a...

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HTC VIVE - Large City Scene - Shadow Flickering

I am creating a large city scene with skyscrapers, streets and traffic. The player is set on top of a building. Later in the process I've noticed some z-fighting and shadow flickering in the background...

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GearVR viewport issue

Hi, Working on a VR app for GearVR, we realized that our reticle seemed to be a little shiffted on the right. I tried to watch the phone screen outside the Gear and i realized that (have a look to the...

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Prevent the game pausing when SteamVR overlay shown

Hi, at the moment when I press the system button on the Vive controller, the SteamVR overlay appears, but the game pauses. How do I go about preventing it from pausing, as I don't want players to cheat...

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OpenVR (missing from build)

Sorry to post this twice, Unity 5.4 beta forum was just closed. I'm developing on Mac El Capitan, but making windows builds for our test PC. On Unity 5.4.0f3, I cannot get my project to work in VR...

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The screen/camera freezes for a few seconds when switching scenes with the...

Not quite sure why this is happening. I have a basic scene switch code, that allows scene 1 to switch to scene 2. Code (CSharp): using UnityEngine; using System.Collections;   public class...

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Rift CV: Play-in-Editor, all I see is the Oculus home room.

When running in the editor, I can see (on my monitor) that the camera is tracking the headset position and orientation. However, in the HMD all I see is the Oculus home room. What do I need to do in...

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What to do about replacing a controller and asset? And how to use particle...

Hello all I am very New to Unity, I am trying to create something like Battle Dome. But with Magick spells. I Am using free assets since I am very new to this. I have been learning Unity for about 2...

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VR tracking update execution order

When in the Event Execution Order does VR head-tracking get updated? I'm trying to make something that responds to head movement, but I seem to be getting inconsistent results due to execution order.

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GearVR Thermal issue solving, Note 4 impossible!?

I made an GearVR application which streams and plays 360 stereo videos of which each is 50 seconds. However after viewing 4 of them, I get thermal issues on the Samsung Note 4. The app only consists of...

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Cardboard VR not displaying World Canvas with Unity 5.3.5f1

I have an issue with the cardboard VR not displaying the world canvas. Hence I am not able to pretty much do anything with my project since the main contents lays on the Canvas. Any suggestions or...

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Seams in Cylindrical projection Skybox

Hello, i built a simple Cardboard app with a skybox. For the skybox I followed this tutorial http://talesfromtherift.com/use-a-360-degree-panorama-as-a-skybox/ and used a cylindrical projection (1...

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World Canvas not displaying on Cardboard

As you can see in the image, I have the Canvas set to World Space, with the Main Camera from the CardboardMain prefab set as the Event Camera. I can see the Canvas elements displaying in the Game view...

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Oculus DK1 - Which Runtime with which Unity version and which plugin

Hi, I am struggeling to find a working configuration for my DK1. So which runtime should i use? Which Unity version do I need ? Which plugins are necessary? Tried a lot of different combinations and...

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Problems with VRSettings.renderScale & renderViewportScale

Hello! I pulled the Adaptive Quality stuff from The Lab Renderer into VRTK, available here. And I stumbled upon multiple issues in Unity 5.4.1 and the 5.5 betas (up to beta 3 currently). Broken when...

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Menu in VR

I am workin with VR... I want to have a menu with 2 options, start game and exit. I do not have problem with show the menu, also i use the native first person character View attachment 201938 However i...

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