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CommandInvokationFailure: Android Asset Packaging Tool failed

Hey I Guys! When I try to export(build .apk) my Unity VR app for android, I am getting this error. CommandInvokationFailure: Android Asset Packaging Tool failed. See the Console for details....

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CommandInvokationFailure: Android Asset Packaging Tool failed

Hey I Guys! When I try to export(build .apk) my Unity VR app for android, I am getting this error. CommandInvokationFailure: Android Asset Packaging Tool failed. See the Console for details....

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Oculus CV1

Hi, My DK2 is dead, can I finish my project with the oculus consumer version? Does Unity support the consumer version? Thanks for the time!

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Oculus Rift completely freezes Unity editor

Hi there, I've been having this issue since I first got my CV1 5-6 weeks ago. I only have this issue in Unity as Unreal 4 is unaffected. It occurs when I plug in the headset USB. (the sensor USB and...

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Gear VR - camera FOV zoomed in

I understand from the docs and other posts that "Field of view is overridden by the VR Device" and can gather, at least when using native VR, the FOV can't be changed. I also understand there is a...

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SteamVR - Physics issues when adding Camera Rig

I'm running into an issue where enabling the camera rig appears to affect the physics of my scene. I've build a little demo where a ball is launched from a set point and will land on top of another...

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Unity 5.4.0 Not Working with Oculus DK2

Hello, I have an oculus dev kit 2 and it worked like a charm in unity 5.3. Pretty simple setup, basically plug it, check the VR supported and worked with any camera you had on the scene. Im using...

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VR SLI (NVIDIA VRWorks) question

Hey guys! At the last GDC, NVIDIA announced they are working on VRWorks integration with Unity, including so much wanted VR SLI feature: https://blogs.nvidia.com/blog/2016/03/15/gdc-2016-unity-vr/ But...

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Difference in heights on different systems

I've have a problem, I'm still working with the DK2, Unity 5.3.2f1 and SDK 0.8. So I wanted to test my game on different computers to test the effect on different hardware. Lucky there wasnt much...

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how to display text in Unity Scene in Gear VR

I have read this tutorial - https://forums.oculus.com/community/discussion/16710/new-unity-ui-ovr-look-based-input-howto for displaying text on vr. I am able to see text when i hit play button in...

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Gear VR and External Microphone

I am trying to use an external headset microphone with an application that I am developing but when I am using the app inside the Gear VR, the inbuilt microphone is used instead. The external...

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Microphone use in Gear VR

Hi there, With unity its possible to use the microphone on android. It works fine for me, I can see the android audio input module in lists of microphones. And im getting sound from it. The problem is...

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How to use Cardboard Reticle: VR Gaze Pointer/Cursor, Cardboard Button, &...

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Increasing length of Parabolic pointer in HTC Vive teleportation system

Hi Has anyone reading this used the HTC Vive teleporter on github? https://github.com/Flafla2/Vive-Teleporter I'm trying to increase the length or target point for the parabola slightly so the user can...

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Getting Accurate Frame rate feedback in VR

Can anyone recommend the best way for getting frame rate values while in VR? I'm using this asset https://www.assetstore.unity3d.com/en/#!/content/14656 but 1- it doesn't display in VR and 2- doesn't...

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How to get audio to work with CV1 headphones?

Hello, Just a quick question; how do I get the audio in my unity project to work with the CV1 headphones? I made sure that I'm building in Unity 5.4 and I've imported the Oculus Audio SDK. I then went...

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Unity Gear VR Oculus publishing and entitlement issues

Hello guys, First post here, don't be too harsh I am trying to figure out the submission process to Oculus. Unity 5.3.6p3 on MacOS X El Capitan 10.11.6 Oculus Platform SDK V1.7.0 Oculus Utilities for...

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GearVR Touchpad help

hello, i'm new to unity and i'm trying to use Touchpad in C# script to make simple movement either by swipes or single taps. Can anyone help with a basic script for this purpse? Thankyou in advance

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Unity VR Samples now available

Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...

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Vive VR: Spikes + How to interpret "VR.WaitForGPU"

Hi everyone, I'm developing a Vive game with Unity using the standard settings of SteamVR, without the lab renderer. On the whole, I get good frame rates, but every now and then (10-20 seconds), there...

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