Quantcast
Channel: AR/VR (XR) Discussion
Viewing all articles
Browse latest Browse all 12131

Separate camera and headtracking

$
0
0
Is there any way to separate the camera and head-tracking features of Unity's VR support? I would like to have an object which moves according to the head-tracker without doing any rendering, and a camera object which displays in the headset but is not affected by head movement. Is this possible?

Viewing all articles
Browse latest Browse all 12131

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>