Not quite sure why this is happening. I have a basic scene switch code, that allows scene 1 to switch to scene 2.
The screen/camera freezes for a few seconds when switching scenes with the Oculus Rift
Code (CSharp):
- using UnityEngine;
- using System.Collections;
- public float waitTime = 30f;
- // Use this for initialization
- }
- private IEnumerator SwitchSceneTime() {