How to make a game like Pokemon Go?
Hello, I know the game is made with augmented reality, but this was the section which suited the most. How can I make such a game? I see tutorials about augmented reality but I do not know how to...
View ArticlePhysics.RaycastAll on Samsung Gear VR?
Hi, I'm using Physics.RaycastAll successfully while previewing in Unity. However it doesn't function when I view through the Gear VR. Should Physics.RaycastAll work as expected through Gear VR?
View ArticleOne eye camera on PC screen when streaming virtual reality
I'm wondering is it possible to stream my virtual reality screen to my computer monitor, but not to display the two eyes screens on it, like in gear lens. I want PC/TV to shows normal full screen, not...
View ArticleGoogle Cardboard and Unity 5.4
Hi, I really cant figure out a way to make game for android google cardboard. Only thing I succesfully did was creating two cameras for each eyes by enabling virtual reality support from player...
View ArticleLocomotion system for Unity + HTC Vive
Hey, I've finished a Unity Package for a technology I've been working on that allows full locomotion in VR worlds, without nausea. Quick video here: Let me know if there is interest as I'd love to help...
View ArticleGearVR auto re-orientation
Hello, Is there a way to disable auto reorientation when user take off the GearVR and then put it back ? It always reorient the camera. Thanks
View ArticleGame with screen mode and VR mode
Hi folks, for experimentation I added the SteamVR plugin into the latest Unity Beta 5.4.0F2. I got the camera to work and was able to look around with the HTC Vive. So far, so good. But I also want to...
View Articlenothing happens after i tap on the object
I have a sphere that has a transparent texture. there is a cube with a tag inside that sphere. i have scripts that cast a ray and detect if the ray hit any object with valid tag and also detects...
View ArticleVRTV - New plugin & service for publishing streaming live CG rendered Unity...
Hi fellow Unity afficianados. Today we’re going live with our BETA of VRTV - a new service for Unity that allows you to publish fully interactive Unity VR shows that can be instantly streamed to any VR...
View ArticleButton's 'colliders' being moved on VR build
Hello, I've come across a bug when I tried to port my game to Oculus. The problem is, when I try to make a build, the buttons in my UI have different collider's positions. View attachment 197834 On...
View ArticleRunning and displaying an emulator within a UNITY game on a texture or via a...
Hi, This is just an, is it possible sort of question. What I am looking at doing is a VR experience with old Retro computers (ZX Spectrum, Commodore 64, etc.) Is there a way of running an app / program...
View ArticleGearVR Controls for Cardboard
Hello folks, I use often my Gear VR for Cardboard Content (deactivated gearVR service). So I want to use my own cardboard app with GearVR Controls, but with disabled GearVR-Service. Is this possible?...
View ArticleHUD for VR. Controlling a ship with raycast. Modifying this Script
Hi Guys. I bought this script to control a spaceship. It works fine but I am doing a game for Rift and I am trying to use as few keys as possible as you cant see the keyboard wearing Oculus Rift. With...
View ArticleChanging Sphere's CubeMap's texture dinamically?
Hi forum, I'm trying to animate a sphere's texture by swapping it every frame, but I can't figure out which value should be updated in code. This article says mainTexture is the one, but it didn't...
View ArticleGearVR Touchpad help
hello, i'm new to unity and i'm trying to use Touchpad in C# script to make simple movement either by swipes or single taps. Can anyone help with a basic script for this purpse? Thankyou in advance
View ArticleUnity 5.3.5f1 Double vision occurs when i build my project using OculusVR
Hi i am working on a VR project its working fine in editor but when i build it for PC and start moving my head inside oculus double vision occurs while i rotate my head. . . i am using OVRCameraRig and...
View ArticleTransfer viewer profile to own iOS VR app
I've managed to calibrate my iPhone to work well in my google cardboard headset by using the "Cardboard" app from Google. https://vr.google.com/cardboard/viewerprofilegenerator/ I can run the demo apps...
View Article24-Hour Mobile VR Hackathon, August 20, NYC
Hello everyone! On August 20th-21st, StartApp is hosting a 24-hour VR hackathon in NYC! At our hackathon, your team will be able choose an hour of the day and create a conceptual mobile VR product to...
View ArticleHTC Vive -Fly/Walk with vive controllers free from vr sickness???
/* * Import steam VR asset from Asset Store * Place the [CameraRig] Prefab in your scene. * Add Component Rigidbody to [CameraRig] * Turn off Use Gravity and turn on * Constraints... Freeze Rotation......
View ArticleUnity 5.4.0f3 - Performance Problem on mutliple Cams on HTC Vive (OpenVR)
Hey, I encountered the following problem with the 5.4.0f3 Release of Unity: I have 2 Cams rendering different Layers each and recognized that as soon as I start the Game in VR the rendertime is...
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