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Button's 'colliders' being moved on VR build

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Hello,
I've come across a bug when I tried to port my game to Oculus. The problem is, when I try to make a build, the buttons in my UI have different collider's positions.
View attachment 197834

On image I presented which area you have to click to activate button.

Any idea how to fix it ?

Thanks in advance,
Dee Lucky

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