Hello,
I've come across a bug when I tried to port my game to Oculus. The problem is, when I try to make a build, the buttons in my UI have different collider's positions.
View attachment 197834
On image I presented which area you have to click to activate button.
Any idea how to fix it ?
Thanks in advance,
Dee Lucky
I've come across a bug when I tried to port my game to Oculus. The problem is, when I try to make a build, the buttons in my UI have different collider's positions.
View attachment 197834
On image I presented which area you have to click to activate button.
Any idea how to fix it ?
Thanks in advance,
Dee Lucky