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Deferred rendering + Single-Pass Stereo Rendering = Errors and crashes

Just submitted a bug report with a test project and a spreadsheet of build setting combinations and results. But in case other people are having this issue and are trying to track down more info, we...

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Change scene after one eye has been rendered

Is it possible?

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Unity test tools and SteamVR plugin, suppress "no hmd" error when running tests

I created an empty project in 5.4, imported SteamVR and Unity Test tools. I created a scene added an integration test to it. When I run the test I get the following error: VR: OpenVR Error! OpenVR...

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Mervils: A VR Adventure (made in Unity)

Hey guys! Today we launched early access to our VR title called "Mervils: A VR Adventure". The game is made in Unity and I wanted to share it out for you guys to check out! Here's a link to our Steam...

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How to create HeatMap in Unity

Hi, I am currently implementing heatmap, and I found a tutorial onlinehttp://www.alanzucconi.com/2016/01/27/arrays-shaders-heatmaps-in-unity3d/#more-2003. It's passing the array to shakers, However it...

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Developing a VR experience without a headset, is it possible?

Hi, new to these forums but after sitting on the sidelines since the first oculus kickstarter, I no longer can prevent myself from getting involved.. So I did not buy the DK1, neither the DK2, neither...

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VR as learning tool for university students...

Hey ya guys, I'm new to Unity and I work for a university creating animations for new learning experiences for students, but am looking for new ways to deliver that kind of learning. So I was thinking...

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we need in editor VR now

unreal engine got this months ago. when are we going to get to use VR in the unity editor? the workflow for level design is so tedious right now. i don't care if the feature is only half baked - as...

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Create a seamless VR camera experience by using Additive Scenes

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Large videos not playing on Gear VR, but do play on Google Cardboard. Any ideas?

Hi all. I have an odd issue that I ran into over the weekend. We have a VR project that uses some 360 video and ambisonic audio. It runs great on an Android device set up for Google Cardboard, but on...

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External photo/video source in VR

Hi, first of all, I'm complete new in Unity/VR, however my non-profit organization want to make app with showing historical treasured of our region. We have received 360 photos and some movies from...

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Single-pass stereo with command buffers

I have huge problems rendering my own geometry shader stuff with single-pass stereo enabled. I'm using CommandBuffer.DrawProcedural to render the object during CameraEvent.AfterGBuffer, but the...

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UnityPlayerNativeActivity vs GoogleUnityActivity

I have google cardboard sdk and my web view plugin which renders web page on texture, When my web view appears. all my 2d buttons and screen touch stopped working. even after closing webview also my 2d...

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Unity not exporting video to Vive after latest Windows update?

Has anyone else seen this problem? I just got nailed with the most recent big Windows 10 update, and after rebooting, Unity play mode tracks the headset but the video doesn't output to the HMD, which...

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Google VR SDK has been updated to v0.9 and Magnetic Button support removed!

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VR and Travelling with Google Street View

Hello Guys, I really need your help. I'm a master's student from Austria currently finishing my thesis about VR and travelling. The focus of my study is to explore the acceptance of VR systems when it...

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EventSystem.RaycastAll doesn't work in Oculus Gear VR?

I just recently updated the Unity to 5.4, and using the native Unity VR mode, I didn't implement the Oculus Utility. eventSystem.RaycastAll worked in previous version, but once I updated to this...

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VR Desktop Mirror asset - x Windows and HTC Vive

This asset allow viewing and interacting with Windows Desktop (mainly Unity Editor) within VR. Useful for example for tuning variables in inspector without need to leave the VR headset. Requirements...

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OpenVR failed initialization with error code Unknown error (126)

Ahoy, SteamVR is installed. SteamVR plugin has been added to the project. I do not have a VR device. Trying to setup project while it is being delivered. OpenVR SDK has been added via Other Settings....

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Autowalk by Angle

Can some help to make this script work? not working in new version of Google VR https://github.com/JuppOtto/Google-Cardboard/blob/master/Autowalk.cs Thanks for the advance

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