Can't View Canvas in Daydream VR
Hi, I'm just getting started with Daydream development, and I can't seem to get UI canvases to show up. They look fine in the Main camera, but in the VR camera it's almost like they're not there. I saw...
View ArticleSwitch baked lightmaps at runtime for the same scene
Hello! I'm creating an app that runs on mobile(android), using GoogleVR. I searched on the forum and online but couldn't find an answer to my problem. I have a scene that represents a house, it starts...
View ArticleUnity VR Samples now available
Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...
View ArticleVR Mobile fog?
Any thoughts on the best way to simulate depth on mobile VR? Looking at some of the Google cardboard demo's it looks like Unity's built in fog, but that's not going to work on mobile platforms.. I've...
View ArticleVive & Steam VR - Near Clipping Issue
Hey all, I'm working on an FPS for the Vive and I'm having trouble with the near clipping. As you can see, the gun on the left starts to clip if you bring it too close to your face. I've tried the...
View ArticleUnity 5.4.0 Not Working with Oculus DK2
Hello, I have an oculus dev kit 2 and it worked like a charm in unity 5.3. Pretty simple setup, basically plug it, check the VR supported and worked with any camera you had on the scene. Im using...
View ArticleChanging Render Scale
In the VR tutorials you can read this: Render Scale Depending on the complexity of your VR scene and the hardware you’re running, you may want to alter the render scale. This controls the texel : pixel...
View ArticleScreen Fade - best practices?
Hi all, Throughout the past few weeks, I've felt the need to have some sort of screen fade when transitioning either between scenes or between destinations in scenes. I had a look around and could only...
View ArticleResolved
Resolved the issue. It wasn't directly VR related. Mod, please delete this post.
View ArticleVR - Single Pass Stereo Rendering - Performance - No change
I'm benchmarking performance on Single Pass Stereo Rendering in Unity 5.4.0f3. From the blog posts I was anticipating a significant performance improvement, but looking at the profiler I'm not noticing...
View ArticleTrying to Figure out Teleporting and Picking stuff up.
Hello all I am new to Unity. I bought myself a Vive and was blown away. I never wanted to make games before but since I tried the Vive I want to make something. So I started learning unity I am into it...
View ArticleVR as learning tool for university students...
Hey ya guys, I'm new to Unity and I work for a university creating animations for new learning experiences for students, but am looking for new ways to deliver that kind of learning. So I was thinking...
View ArticleSingle Pass Stereo Rendering and Camera.pixelWidth
When Single Pass Stereo Rendering is enabled, Camera.pixelWidth is 1201, while the width of viewport of both eyes is 1280 for Oculus DK2, (pixelWidth is 1512, viewport width is 1536 for HTC Vive). I...
View ArticleVRTK Steam Vr-Toolkit
Hello I am very new to program so do not be too tough on me. I am trying to teleport and do some other things. I downloaded the Steam Vr-Toolkit. I am using unity 5.4 I was trying to attach the scripts...
View Articledownloading large files
I am developing for the gear vr and I am trying to allow the user to download content, some of it is relatively large. I want to be able to mainain the download progress even when the app is closed...
View ArticleTerrain crashing Hololens
Hey folks, I'm using Unity HoloLens 5.4.0f1-HTP (64-bit). Every time I create terrain, or load a project with terrain, Unity Hololens crashes (Regular version of Unity seems fine). Thoughts?
View ArticleIsMatrixValid (matrix) error spam when splitting up SteamVR eyes
To show a RenderTexture correctly in VR I need to render it separately for each eye. In order to achieve this, I followed the steps described here:...
View ArticleLocomotion system for Unity + HTC Vive
Hey, I've finished a Unity Package for a technology I've been working on that allows full locomotion in VR worlds, without nausea. Quick video here: Let me know if there is interest as I'd love to help...
View Article