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Can't View Canvas in Daydream VR

Hi, I'm just getting started with Daydream development, and I can't seem to get UI canvases to show up. They look fine in the Main camera, but in the VR camera it's almost like they're not there. I saw...

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Switch baked lightmaps at runtime for the same scene

Hello! I'm creating an app that runs on mobile(android), using GoogleVR. I searched on the forum and online but couldn't find an answer to my problem. I have a scene that represents a house, it starts...

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Unity VR Samples now available

Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...

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VR Mobile fog?

Any thoughts on the best way to simulate depth on mobile VR? Looking at some of the Google cardboard demo's it looks like Unity's built in fog, but that's not going to work on mobile platforms.. I've...

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Vive & Steam VR - Near Clipping Issue

Hey all, I'm working on an FPS for the Vive and I'm having trouble with the near clipping. As you can see, the gun on the left starts to clip if you bring it too close to your face. I've tried the...

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Unity 5.4.0 Not Working with Oculus DK2

Hello, I have an oculus dev kit 2 and it worked like a charm in unity 5.3. Pretty simple setup, basically plug it, check the VR supported and worked with any camera you had on the scene. Im using...

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Changing Render Scale

In the VR tutorials you can read this: Render Scale Depending on the complexity of your VR scene and the hardware you’re running, you may want to alter the render scale. This controls the texel : pixel...

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Screen Fade - best practices?

Hi all, Throughout the past few weeks, I've felt the need to have some sort of screen fade when transitioning either between scenes or between destinations in scenes. I had a look around and could only...

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How to use Cardboard Reticle: VR Gaze Pointer/Cursor, Cardboard Button, &...

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How can i create a two REAL windows vr game within unity?

something like this

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Resolved

Resolved the issue. It wasn't directly VR related. Mod, please delete this post.

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VR - Single Pass Stereo Rendering - Performance - No change

I'm benchmarking performance on Single Pass Stereo Rendering in Unity 5.4.0f3. From the blog posts I was anticipating a significant performance improvement, but looking at the profiler I'm not noticing...

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Trying to Figure out Teleporting and Picking stuff up.

Hello all I am new to Unity. I bought myself a Vive and was blown away. I never wanted to make games before but since I tried the Vive I want to make something. So I started learning unity I am into it...

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VR as learning tool for university students...

Hey ya guys, I'm new to Unity and I work for a university creating animations for new learning experiences for students, but am looking for new ways to deliver that kind of learning. So I was thinking...

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Single Pass Stereo Rendering and Camera.pixelWidth

When Single Pass Stereo Rendering is enabled, Camera.pixelWidth is 1201, while the width of viewport of both eyes is 1280 for Oculus DK2, (pixelWidth is 1512, viewport width is 1536 for HTC Vive). I...

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VRTK Steam Vr-Toolkit

Hello I am very new to program so do not be too tough on me. I am trying to teleport and do some other things. I downloaded the Steam Vr-Toolkit. I am using unity 5.4 I was trying to attach the scripts...

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downloading large files

I am developing for the gear vr and I am trying to allow the user to download content, some of it is relatively large. I want to be able to mainain the download progress even when the app is closed...

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Terrain crashing Hololens

Hey folks, I'm using Unity HoloLens 5.4.0f1-HTP (64-bit). Every time I create terrain, or load a project with terrain, Unity Hololens crashes (Regular version of Unity seems fine). Thoughts?

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IsMatrixValid (matrix) error spam when splitting up SteamVR eyes

To show a RenderTexture correctly in VR I need to render it separately for each eye. In order to achieve this, I followed the steps described here:...

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Locomotion system for Unity + HTC Vive

Hey, I've finished a Unity Package for a technology I've been working on that allows full locomotion in VR worlds, without nausea. Quick video here: Let me know if there is interest as I'd love to help...

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