Object Movement with Horizontal Camera Rotation
I have a sphere with a VR camera inside it. The camera rotates vertically and horizontally (360 degrees). Inside the sphere there is an object. I would like this object to move with the horizontal...
View Article[HTC Vive] Rotating play area during runtime throws off controller's...
Hey All, Im getting a strange issue when trying to rotate the Vive Play Area during runtime. Ive made a teleporter script which allows the user to choose the direction they will be facing when the...
View ArticleRaising Floor
I currently have my Oculus Rift set up in a smallish room with cramped desk space. As a result my sensors need to be placed in a manner that does not provide them with an unobstructed view of the...
View ArticleBest phone to test your VR under 200 EURO ?
Hello I am a beginner in game development and I was wondering which is the best android under 200 EURO that I can run some of my upcoming VR games and get the max performance. I was thinking about...
View ArticleDisable head tracking of a specific camera and position it somewhere?
I am trying to make a hud for my vr player. But my trouble is that I can not figure out how to position a camera in my scene. It appears that SteamVR or OVR is forcing all cameras (to do not have...
View ArticleCompletely disable position tracking
Hi everyone I am doing a psychological research that requires me to present the visual stimulus on both Oculus Rift and HTC Vive. I am using Unity to build to experiment program, but to avoid any...
View ArticleOpenVR eye seperation issue
Ok... using an oculus headset, if I use the oculus plugin, all is good. The 3d effect in VR is subtle but there and it is easy to focus on anything in the scene. If I use OpenVR, it looks as if the...
View ArticleDisabling head tracking
I am working on a project that uses the Oculus Rift to conduct experiments in vision science. To do this, I want to be able to control the position and angle of the left and right eye cameras...
View ArticleGearVR "sleep"?
Hi everybody, I'm setting up a GearVR demo for a tradeshow. I'm fairly new with the GearVR and everything, but I was wondering if it was possible to somehow put the VR rendering on sleep mode or...
View ArticleCouldn't open macosx64 OVRPlugin.bundle Error
I've created an empty project in "Mac Standalone" and I've set the Player Settings > OtherSettings > Rendering > Virtual Reality Supported to "true" (checked). and I get the following error:...
View ArticleMulti Camera Stereoscopy in Stereo Display Mode
I'm trying to get 3D Stereoscopy to work in Unity, but I'm running into a bug. Whenever I start unity, It goes black and refuses to start. (The logo isn't even displayed). I've read somewhere that it...
View Article[SOLVED] Disable head tracking of a specific camera and position it somewhere?
I am trying to make a hud for my vr player. But my trouble is that I can not figure out how to position a camera in my scene. It appears that SteamVR or OVR is forcing all cameras (one's that do not...
View ArticleOpenVR bug w raymarched shader, per eye seperation grows w viewing distance.
I just got my fractal raymarched shader working in VR and I'm really confused w an issue I'm only seeing happen w OpenVR SDK. objects further away from the camera are eye separated further as distance...
View ArticleScreen space reflections in VR
Hi, does anyone know of any screen space reflection solutions that work correctly in VR? as I have been looking for one but can't seem to find any. thanks
View ArticleWorks GearVR with Vulkan?
I am trying to run Vulkan on GearVR with Unity 5.6.2p2 but there is no way to get it. When I put Vulkan first, it does not render me stereoscopic, instead it does it in monoscopic and with image...
View ArticleLaptop Suggestion For VR Development With Unity
There are minimum configurations for VR games. I guess i need more cpu/gpu power for development environment. can you share your VR development environments as laptops? is following laptop enough for...
View ArticleVR Camera collision not working, VR camera going through walls.
Hey everyone I designed a VR game on unity for the HTC Vive After downloading Steam VR Plugin and dragging the prefab camera rig onto my Hierarchy and scene. I have managed to get VR and movement...
View ArticleHow to disable HMD movement for second camera?
When Unity runs with a VR headset (and the "Virtual Reality Supported" switch is turned on), the active camera follows the HMD's movements. But my scene has two cameras. One for the player, one for a...
View ArticleThe process of rendering out 360 stereoscopic videos and then importing into...
I have a Unity scene which is quite detailed and causing lag when running on the GearVR. Since the viewer does not interact with the environment I want to render this to a 360 stereoscopic video and...
View ArticleUnity 5.5.0p1 - broken Single Pass rendering
It seems like Single Pass rendering using Valve shaders are broken now. It works fine in 5.5.0f3. I looks like both eyes are rendered with more distance apart that they are in real.
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