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How to disable HMD movement for second camera?

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When Unity runs with a VR headset (and the "Virtual Reality Supported" switch is turned on), the active camera follows the HMD's movements.

But my scene has two cameras. One for the player, one for a mirror (the mirror is important, so I don't want a pixelated/blurry render texture and use the Mirror Effect asset)

The camera used to render the mirror *also* follows the HMD's movements. How do I stop it from doing that?

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