Reflection Rendering Wrong in OpenVR + hTC VIVE
View attachment 182366 View attachment 182367 5.4 beta 15 forward linear rendering. Single pass stereo rendering is disabled. the material of those glass is standard(specular) shader set to transparent...
View ArticleVR and social networks. How they could be included in Unity?
Hi guys, I need to develop a VR application that will include the most common social interactions with Instagram, Twitter, Facebook and Youtube. The target platform will be Windows, and the VR headset...
View ArticleVuforia failed to initialize...
So this seems to be a common error with more than one cause http://stackoverflow.com/questions/37950316/vuforia-failed-to-initialize-on-android-l...
View ArticlePointing on the same location relative to a object, respecting rotation.
Good Day, I am using Motive and Unity to Track the finger position on a object in 3D space. This works really well... if the object isnt rotated. ;-) As I cant pin my object tracker right on the...
View ArticleVive Controller not showing up anymore, tried everything, need help
So I got into Unity VR (Vive) yesterday and played around a little, watched some tutorials and everything worked more than perfectly. Suddenly today the Controller (left) doesn't show up anymore....
View ArticleVR - NoVR toggle crash - Unity 5.6.2f1
Hi! I'm working on an application that has different scenes with different modes of view. I have one scene with "normal" view, another with VR view and the last one is a AR scene. I have a problem with...
View ArticleGaze GUI button Selection?
Can sombody point to the working solution for gaze button selection? someting that could work like, Raycast from camera, hit, GUI button in world space, then if still hitting ,call some funcion
View ArticleSteamVR: Re-orient player to teleport target surface
I'm working on a game that takes place in a space station, so the gravity-based teleport system used by the default SteamVR Teleporting system isn't really helpful. I need to be able to Allow the...
View ArticleBug: When building an Android Cardboard app, custom splash screen settings...
I just sent a bug report. I can't believe nobody ran into this problem. And yes, I have a Unity License. How to reproduce: Start a new project using Unity 5.6.0 or higher Import Google Cardboard VR...
View ArticleReposition and rotation of canvas in Daydream
I am making a video player application for daydream and I want to reposition my content canvas in front of camera (wherever camera is looking), when user clicks (using daydream controller) while...
View ArticleUnable to bridge android plugin to unity application
I am making speech to text converter android plugin for unity. I made .aar file for android project.( I have used classes.jar for unity support in android ). Plugin is working fine for android project...
View ArticleResearch to dev to HTC Vive
Hi there, We´re working in a tool for architects We´re testing some features in order to create some functions in our tool. We´ve some doubts: It´s possible to create in real time elements such build a...
View ArticleParticles are rendered in front of the object - HTC Vive - SOLVED!
Hi all, I have on one controller mask with a little window and and the other controller particle system. When I look through mask particles are rendered in front of the mask while everything else is...
View ArticleGearVRController - How to display a RayCast / Pointer from the remote?
Hi, I follow the Oculus sample about adding a GearVR controller to the scene. I added one, and it's follow the user hand. How can I add a ray from the controller like the controller in the Oculus...
View ArticleBicycle VR
I am developing a bicycle VR game and i am facing certain problems. I am using Garmins' speed and cadence sensor and a USB ant stick. The problem is when i pedal my bicycle how do i move the character...
View Articleissues on ios carboard
Currently ios cardboard still has the following issues: 1.When build to iphone, the VR view is distorted. 2.When "Enable Transition View" is set to false, it should not show an instruction splash...
View ArticleGoing NUTS trying to figure out the LongBow Mechanic
OK, I'm pulling my hair out here and I hope someone can guide me in the right direction. I'm literally just trying to replace the LongBow and Arrows in the Interactive Example scene with SteamVR. I've...
View ArticleOpenVR - How to reset camera properly?
UnityEngine.VR.InputTracking.Recenter() seems to work differently for the Rift SDK than it does in OpenVR. With the older Rift setup (Unity 5.3) the recenter puts your head at the origin. With the new...
View ArticleCreating a more aesthetic scene for the Gear VR
Hi all, I'm currently developing a game for the Gear VR. The game is a virtual bird walk that has the player walking around a forest environment identifying sounds. As such I created a terrain with...
View ArticleVideo Format for Google VR 360 video
The google VR SDK for Unity comes with a demo scene that can play a 360 video. I have the sampel demo working on my phone. I'm having trouble figuring out how to replace the video. I've tried adding...
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