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[HTC Vive] Rotating play area during runtime throws off controller's device.velocity

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Hey All,
Im getting a strange issue when trying to rotate the Vive Play Area during runtime. Ive made a teleporter script which allows the user to choose the direction they will be facing when the teleport is complete. I do this by translating the play area (offset by the vector between the play area's center and the user's head position on the ground) and then rotating the entire play area around the user's head position in the global Y axis. This seems to work fine until I try to throw...

[HTC Vive] Rotating play area during runtime throws off controller's device.velocity

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