VR Camera offset, inaccurate collision position
My camera is offset from the rigidbody controller when moving around the real life room. This causes problems because my camera does not handle collisions or have gravity applied to it. How can I make...
View ArticleMoving Objects In Vr
I am creating a vr project and was just wondering if anyone knew how to move an object by looking at another. For example I want to move a green cube by looking at a red cube making it move a certain...
View ArticleOVRPlayerController Prefab
Hi, I am making an app for the Gear VR. When I use the OVRPlayerController Prefab 2 things happen. 1) when the gravity modifier is set to 1, in play mode it makes it look as if the character is halfway...
View ArticleAnyone use SteamVR longbow? Have a question if so thank in advance!
Ok so I've been messing with the longbow example with SteamVR and I've figured out a lot of it, how to change bow types and arrow types. I have not however been able to figure out how to swap out...
View ArticleMovement input in GVR SDK
Hello guys, I'm new to VR and using Google Cardboard SDK at the moment. I tried the GVR demo scene and added a script to move the player. After a long while of debug logging, I found out I have no...
View ArticleGearVRController - How to display a RayCast / Pointer from the remote?
Hi, I follow the Oculus sample about adding a GearVR controller to the scene. I added one, and it's follow the user hand. How can I add a ray from the controller like the controller in the Oculus...
View Article360 Video and Spatial Audio
Hi Guys, I'm doing some research on spatial Audio and 360 videos. There are many tutorials that explain both separately but none of them combined. I was wondering if anybody had some more information...
View ArticleWorld positions of left/right eye
Hi, I need to get the precise world positions of left and right eye in Unity 5.1s native VR support (read-only). Is there an API call for this, seeing how the VR Camera rig is now constructed and...
View ArticleVR Mirror in Vive Stereo Rendering Toolkit
Hi! I'm desperately looking for a mirror effect that works in VR. So far I've been using Mirror Effect from the Unity Asset Store (which renders the mirror directly into the back buffer instead of...
View ArticleGearVR in linear space - problem - dark image
Hello We've started developing to gearvr and immediately strange problem appeared. If the game uses linear workflow, colors on the gearvr are really dark. When we change the color space to gamma,...
View ArticleVive - haptic vibration to haptic impact?
http://www.sporttechie.com/2017/04/...tch-baseball-users-feel-a-fastball-on-impact/ This is a link to an article about a japanese dev studio (Bascule) that "says" they modified the Vive's haptic...
View ArticleVr mode with mono camera
Hi there. Is it possible to enable Unity native VR mode for a given SDK (let's say cardboard) and render in mono mode (like in a non-vr app, with a single camera output across the screan instead the...
View ArticleHow to stop head tracking (Google VR SDK 1.6)
Dear all, We only have one camera and we want to stop head tracking when some conditions. Our development environment is base on GVR SDK1.6 + Unity 5.6 1f1. For stop head tracking, we set the camera...
View ArticleGear VR Controller in 2017.1 No Longer Tracking
I updated my project this morning to 2017.1, and noticed that my GearVR Controller is no longer tracking. I was previously tracking using the RightHand VR Node, but this no longer seems to work. I've...
View ArticleCrash in android when changing VRSettings.enabled
Hi there. I'm currently working in an application for android which should change at runtime from vr mode enabled to disabled to allow the user using the device with cardboard for 3d effect or without...
View ArticleSteamVR Vive touchpad press only works when finger is on touchpad
The following code should set the bool to true when the touchpad is clicked downwards on the HTC Vive controller. Code (csharp): bool touchpadPressDown =...
View ArticleMotion Controllers (Vive or Oculus) without plug-ins (SteamVR or Oculus Tools)
Is it possible to make use of the motion controllers (Vive) or the Oculus Touch controllers with native Unity 5.5 - i.e. without the SteamVR asset nor the Oculus Tools? I noticed that the Vive HMD...
View ArticleARkit + Tiltbrush + Unity (demo)
Hi Saw this ARKit integration with Tiltbrush and Unity - https://twitter.com/normalvr/status/884480805652791297 Do you have any advice or know how i can get this working? I've got ARkit SDK but don't...
View ArticleSTEAMVR Wiill no longer connect to unity
I have been without issue when developing for the past three months until the most recent steamvr update now it will no longer detect unity, I have uninstalled and reinstalled directx11, unity 5.6, and...
View ArticleReflection Probes + GearVR
Hello, I'm using Unity 5.6.1f1. I have a reflection probe on the scene. It works beautifully on the editor. However, when building to Android, the scene builds as if the reflection probe never existed....
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