I just got my fractal raymarched shader working in VR and I'm really confused w an issue I'm only seeing happen w OpenVR SDK. objects further away from the camera are eye separated further as distance grows... maying the viewer feel really, really crosseyed. The oculus SDK acts normally and separation is less as distance grows... meaning object further away is nearly identical placement between left and right eye. W the openVR sdk, as distance grows the object appears further apart between...
OpenVR bug w raymarched shader, per eye seperation grows w viewing distance.
OpenVR bug w raymarched shader, per eye seperation grows w viewing distance.