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Disable head tracking of a specific camera and position it somewhere?

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I am trying to make a hud for my vr player. But my trouble is that I can not figure out how to position a camera in my scene. It appears that SteamVR or OVR is forcing all cameras (to do not have RenderTextures or Target_Eye == None) to track the HMD. So in order to keep the hud objects in the view I must parent all of them to the camera which results is very noticeable jerky motion (especially when turning quickly).

I am using a camera with a higher depth to render the objects in the vr...

Disable head tracking of a specific camera and position it somewhere?

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