I am trying to make a hud for my vr player. But my trouble is that I can not figure out how to position a camera in my scene. It appears that SteamVR or OVR is forcing all cameras (to do not have RenderTextures or Target_Eye == None) to track the HMD. So in order to keep the hud objects in the view I must parent all of them to the camera which results is very noticeable jerky motion (especially when turning quickly).
I am using a camera with a higher depth to render the objects in the vr...
Disable head tracking of a specific camera and position it somewhere?
I am using a camera with a higher depth to render the objects in the vr...
Disable head tracking of a specific camera and position it somewhere?