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SteamVR Controller.Input lag & tracker without controllers

I tried searching for a solution to this, so really quite sorry if this has been answered somehow somewhere. I'm trying to set up a SteamVR project that uses only a tracker (eventually there could be a...

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Unity5.6.0f3, Unity Native Cardboard: How to add an onscreen button for...

I was still using unity googlevr sdk 0.8.1 because that is the only version that I can customize Cardboard UI element. Now I just tried newest Unity 5.6.0, and also removed all cardboard sdk related...

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Unity3D 5.5 on SteamVR, Water reflection incorrect, need help!!!

hello, I just upgrade to Unity5.5, and import Unity Assets, Unity VR samples and SteamVR plugins. The unity water with Unity VR demo, I find the water reflection was incorrect. View attachment 211521...

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5.3.5 not compatible with DK2?

I'm guessing it is not, because when I tried to run a project in 5.3.5 with a DK2 I get a black screen, and there's this line in the release notes: VR: Updated Oculus API and plugin to version 1.3.2....

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Upgrading Android app to latest Unity & Google VR now says "app has stopped"

After upgrading an existing Android game to Unity 5.6.1p3 with Google VR SDK 1.60, I now get an immediate crash "Unfortunately, app has stopped" message. I opened Android Studio and looked in the...

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360 app with 2.6gb of video - can't build APK, throws error: Zip add failure

I'm building a 360 video app in Unity 5.6.0, using the new VideoPlayer and based on the google cardboard 360 video sample. Client wants it to run offline, so everything has to be local. There is 2.6gb...

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Mirrored 360 video, google cardboard

Hey, I'm making a simple 360 app based on the sample that comes in Google Cardboard asset (GVR v1.5). In that sample, the video played is mirrored. Does anyone know how to solve this? I tried an...

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Capturing Oculus + XBox360 Reserved Button Input

Hi there, Is there any way to capture input from the Oculus Touch Controller's "Reserved" button and/or the Xbox360 controller's "(X)" button which bring up the Oculus Menu on Windows? I would like to...

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GrabPass is totally broken in 5.6.1 with Single-Pass Stereo Rendering??

In Single-Pass Stereo Rendering, the GrabPass is totally unusable. It just diaplay in the left eye and the right eye is always dark. I have tested the unity's Shader: FX/Glass/Stained BumpDistort, the...

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Make an app for both VR and mobile

Hi! Is it possible to build an app that can be booted in VR or mobile mode at startup? Like a splash screen that asks the user to choose between this two versions? Or the build must be for VR or mobile...

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Google Cardboard showing images that are too different in the left & right eye

Building a VR app in Unity for iOS. Added the GvrEditorEmulator into my project and the images that are sent to each eye are far more different than they should be. For example, the mountain in the...

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How to use Cardboard Reticle: VR Gaze Pointer/Cursor, Cardboard Button, &...

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Right eye goes wonky when set to SinglePass rendering (Vive + SteamVR)

Not sure what caused it, but my VR project suddenly went a bit screwy. I'm noticing that the HMD tracks properly, and the left eye looks normal, but something is off with the right eye. When you look...

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Hololens application overwritten

Hi, I am developing an application with Hololens. I finished my first step on the application, and want to keep the first version while developing the second one. I changed the application name, but...

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Freeze camera

Hi, I'm using google cardboard with Unity 5.6 and I would like to freeze camera in two directions. If I attach some script to camera where is in update method reseting camera rotation to zero, nothing...

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Stop Vive Controller auto turn-off

Hi guys, I'm working on a mixed reality application and therefore am using 3 vive controllers - one of which is strapped to a stand motionless. As there is no movement, the controller turns off...

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[Unity 5.6.1] Determine "Center of Screen" for Raycasting

In all previous versions of Unity, "Center of Screen" can be determined by calling either this for non-vr mode: Code (CSharp): new Vector2(0.5f * Screen.width, 0.5f * Screen.height); Or using...

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GearVR Sample Framework wont Build

When I import the GearVR Sample Framework the project wont build I get the error: ArgumentException: The Assembly UnityEditor is referenced by Assembly-CSharp...

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Project wont build because of Assembly error after importing Oculus Sample...

When I import the GearVR Sample Framework the project wont build I get the error: ArgumentException: The Assembly UnityEditor is referenced by Assembly-CSharp...

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Playing back a stereo 360 over/under image sequence from Nuke in a Unity scene

Greetz! I'm a senior VFX artist and a first time Unity developer working on a pitch for a promo. So I know a lot about VFX and very little about Unity --- though I have been lurking and doing...

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