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Channel: AR/VR (XR) Discussion
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GearVR: Phone's getting hot when not used

I'm on Unity 5.6.1p1 and when the headset is not used, the phone gets really hot. Android monitor correctly shows after a few seconds when unmounted: 06-08 14:31:46.543: I/VrApi(16684): ----------...

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World positions of left/right eye

Hi, I need to get the precise world positions of left and right eye in Unity 5.1s native VR support (read-only). Is there an API call for this, seeing how the VR Camera rig is now constructed and...

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Output to VR and 2D monitor simultaneously?

Hello! I haven't seen this done before, but is it possible to output one camera to a VR device, and a secondary camera to a monitor in the same instance of the program? I want to make a local...

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Request to release unity-project for "Real-time CG 360 Video Demo" from...

Hi there Is there a plan to release a sample project demonstrating the techniques presented at Vision VR/AR Summit demonstrating the Real-time CG 360 Video. Thanks in advance~

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ETA on IOS Cardboard support for Unity 2017?

I've been working on a Cardboard project for a client, and we've upgraded to 2017 to utilize it's new features like Timeline. I've been unable to build it to iOS without getting a Mach-O linker error....

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Playing back a stereo 360 over/under image sequence from Nuke in a Unity scene

Greetz! I'm a senior VFX artist and a first time Unity developer working on a pitch for a promo. So I know a lot about VFX and very little about Unity --- though I have been lurking and doing...

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Android GearVR: 2 audio sources, the "volume difference" is different if...

Unity 5.5.3p3. This issue is weird, I don't know if someone else have the same issue. The Project contains a video player plugin using EasyMovieTexture, and the scene contains a video player...

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VR Interactive Item with Alpha

Hello, I have different ugui buttons that fade up and down as the user progresses through the scene. The problem is that VR Interactive Item activates even if the alpha is zero. Is there a setting I am...

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Rant: iOS + Unity 5.6 + GoogleVR = Total Desaster

I was really looking forward on further development on Unity 5.6 and GoogleVR SDK >1.10. But it seems its just instable stupid garbage. I can't understand what Google is doing. My clients demand...

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Looking to implement VR but I'd like to keep things as simple as possible...

Hey there, I've been making this game creation system for use with my future games for a while now. I'm currently working at my ft job and trying to create a savings, so my schedule for my passion to...

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Oculus Touch, Joystick interaction.

Hi all, I've had a poke around for an answer, but as yet haven't found anything on this subject. Basically I want to be able to interact with a joystick model inside of the VR world using The Oculus...

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Google VR - Switching between touch (portrait) and Vr modes.

Just seeing if anyone has figured out a simple way to do this. After googling, the closest thing we can find is this:...

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ARToolkit on Unity - Detect several markers

I'm using Unity3D and ARToolkit to create a system that recognizes different markers that are placed inside a house. My difficulty has to do with setting up Unity3D for this effect. In the ARMarker...

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Persistent "Use your desktop" VR App?

Is there any way to keep some kind of desktop app running in the background perpetually? When I test a game from the editor in Unity, it goes to the headset, which is good and all, but whenever it...

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VideoPlayer - reverse footage or negate playrate?

Hey guys, I'm working on a new project focused on 360 footage for a VR experience. For the project I'm using the newer VideoPlayer from 5.6, which works great aside from one issue I've found: there...

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Immersive Collisions

Part of my phd in exergaming: https://hackaday.com/2017/06/01/simulating-vr-obstacles-with-wheelchair-brakes/

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Oculus gaze pointer issues - disappears behind objects

Hi, I'm trying to recreate the gaze pointer tutorial you can find here: https://developer.oculus.com/blog/unitys-ui-system-in-vr/ If I use their project and create my own scene, I can reproduce the...

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World Canvas not displaying on Cardboard

As you can see in the image, I have the Canvas set to World Space, with the Main Camera from the CardboardMain prefab set as the Event Camera. I can see the Canvas elements displaying in the Game view...

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The length of time needed to become proficient enough in C# to program this

Hello, At the risk of sounding silly, I decided to come here to ask: How long will it take me to learn enough about C# and Unity to program something relatively basic. Background: I am a 22 year old...

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Hole in a wall with Hololens

Hello all, How to generate a hole? I used a darkbox with "Holotoolkit/WindowOcclusion" shader on it. I already have one hole where the user want to place the hiden object in a darkbox. But the idea is...

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