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Unity 5.4.0 SteamVR 1.2.1 Util.cs error

Hello, I'm running Unity 5.4.0f3 and SteamVR 1.2.1. I did a web search without much help. I just updated SteamVR to 1.2.1 but am seeing a compile error in the Util.cs file as such:...

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World Space Canvas is rendered in front of everything

Hi Guys! I really beg you to help me, I spent too much time on this bug. I use Unity 5.4.5.f1 and google cardboard SDK V 1.40. I can't use later version for some reasons. I have a world space canvas...

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Unity VR Samples now available

Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...

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Vive Controller not showing up anymore, tried everything, need help

So I got into Unity VR (Vive) yesterday and played around a little, watched some tutorials and everything worked more than perfectly. Suddenly today the Controller (left) doesn't show up anymore....

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HTC Vive - Delay on camera mask

Hello, i already posted this problem in the "General Graphics" section, but I figured my issue might be linked to the VR. So we're doing a VR simulation, in which we wish to have an "eagle-eye" like...

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Augmented reality for PC standalone

Hello, I'm looking for a tool able to track objects in a video, to create a standalone on a PC. Some plugins like Vuforia seem OK but are only for mobile devices if I understood well. Do you know a...

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Stereoscopic 2 camera set up on gear vr, only one eye renders

I am building a stereoscopic 360 video player so I have added two cameras to my scene and am planing to use layers to present the correct video stream to each eye. The problem is that only one eye is...

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SteamVR TeleportArea - any way to prevent material replacement?

I have tried a few VR teleporter systems with the Vive (VRTK + VR Arc Teleporter), and like the look and feel most for the one that comes with the SteamVR plugin (under the Interactions)... I would...

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How to record videos in VR?

hello, I want to record videos in VR as in without any external applications, so it needs to be an asset. I don't need nothing fancy just GPU encoder capable of doing 360p 24fps videos. Recording...

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[HTC Vive] SteamVR+VRTK Scene switching

Hi ! This is my problem : I have a first scene ( Menu ) where the player setup his weapon, when he selected and setup his weapon he can choice on a map where he want to go, ( Clic on the point ) and...

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Gear VR, passthrough camera, how?

Hi! I've just started using Unity3d to make programs for the samsung galaxy S6/samsung gear vr. Using the software from samsung, it is possible to do a long press on the back button of the gear vr to...

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Unity Virtual reality

How to develop game in unity in virtual reality for devices without gyroscope

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Gear VR flickering

Hi, I just got my Samsung S7 and a Gear VR device. I am pretty impressed by the video examples, but bright areas appear VERY flickering to me. It looks like 25hz to me. What´s the reason behind this?

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Masters - Our Dev Blog

Hello, We are a team of three and are currently developing a VR game called MASTERS. We are a curious group in that only one of us has a full gaming background, having worked on titles such as Gothic 3...

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SteamVR built exe and Unity 5.6

Hey, in the editor I get this trange distorted picture in the Play view, looks fine in headset View attachment 235000 When built I get the same distorted view on the monitor, but in the headset it just...

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freeze problem while scene changes

I looked for the similar problems but I could not find like mine. On editor everything is perfect my game never freze between scene changes but when I build it for android there start the problems....

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Daydream GvrController.BatteryLevel always returns Unknown

Hi, I'm making a custom daydream arm and controller rig. Using GVR SDK 1.40 (April). I've instantiated a GvrController ar runtime: Code (CSharp): GvrController cGvrController =...

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iOS cardboard support broken?

I just made a basic test scene consisting of a rotating cube and a sphere mounted in front of the camera. Works fine in Android Cardboard VR and Oculus, but when I compile to Cardboard on iOS the left...

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Fog in single pass rendering ?

Hey everyone, Just wondering, as the Unity Global fog is not working in VR in single pass, does anyone know if there´s any solution on the Asset Store that works in single pass rendering ?

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how to make a google vr player which will move with controller..?? help...

i am creating game. i want my player to move with the gamepad and look with head movement.. can any body please guide me how to do that .... you can give me links top view video as well which may help me,

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