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Google Cardboard showing images that are too different in the left & right eye

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Building a VR app in Unity for iOS. Added the GvrEditorEmulator into my project and the images that are sent to each eye are far more different than they should be. For example, the mountain in the left eye doesn't appear anywhere in the right eye. As a result, the 3D effect is not working when I put the phone into Google Cardboard. Anyone know how to fix this or why this might be happening?

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