Greetz!
I'm a senior VFX artist and a first time Unity developer working on a pitch for a promo. So I know a lot about VFX and very little about Unity --- though I have been lurking and doing tutorials.
For the purposes of my pitch, the last scene of my experience is going to be a 360 image sequence. I have this sequence already comped and rendered out of nuke as tiffs. I'm set on this being a linear 360 thing because the scene is already finished as a 360 video, and that's good enough...
Playing back a stereo 360 over/under image sequence from Nuke in a Unity scene
I'm a senior VFX artist and a first time Unity developer working on a pitch for a promo. So I know a lot about VFX and very little about Unity --- though I have been lurking and doing tutorials.
For the purposes of my pitch, the last scene of my experience is going to be a 360 image sequence. I have this sequence already comped and rendered out of nuke as tiffs. I'm set on this being a linear 360 thing because the scene is already finished as a 360 video, and that's good enough...
Playing back a stereo 360 over/under image sequence from Nuke in a Unity scene