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Rant: iOS + Unity 5.6 + GoogleVR = Total Desaster

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I was really looking forward on further development on Unity 5.6 and GoogleVR SDK >1.10. But it seems its just instable stupid garbage. I can't understand what Google is doing.

My clients demand regulary a single feature: A menu where to choose using the app in VR or Non-VR-Mode.
What I get is crashes, crashes again and strange behaviour... And changing basic functions everytime (like Pointer and enable / disable VRMode and having just a gyromode...

When GoogleVR isn't stable, why do they...

Rant: iOS + Unity 5.6 + GoogleVR = Total Desaster

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