I was really looking forward on further development on Unity 5.6 and GoogleVR SDK >1.10. But it seems its just instable stupid garbage. I can't understand what Google is doing.
My clients demand regulary a single feature: A menu where to choose using the app in VR or Non-VR-Mode.
What I get is crashes, crashes again and strange behaviour... And changing basic functions everytime (like Pointer and enable / disable VRMode and having just a gyromode...
When GoogleVR isn't stable, why do they...
Rant: iOS + Unity 5.6 + GoogleVR = Total Desaster
My clients demand regulary a single feature: A menu where to choose using the app in VR or Non-VR-Mode.
What I get is crashes, crashes again and strange behaviour... And changing basic functions everytime (like Pointer and enable / disable VRMode and having just a gyromode...
When GoogleVR isn't stable, why do they...
Rant: iOS + Unity 5.6 + GoogleVR = Total Desaster