Unity 5.6.1 + Google VR SDK 1.50 on iOS = link errors + weird stereo vision +...
Hello, as said in the title I have many problems with the iOS with the latest versions of Unity and Google VR SDK. On android everything works fine. On iOS I have the following issues: - If I select...
View ArticleRecentering Cardboard App
Hey everyone, I'm playing around with the idea of building an app for Cardboard, using a controller (PS3 etc), to control a game, while wearing a headset. Recently it seems the Google SDK has been...
View ArticleMasters - Our Dev Blog
Hello, We are a team of three and are currently developing a VR game called MASTERS. We are a curious group in that only one of us has a full gaming background, having worked on titles such as Gothic 3...
View ArticleFirst Person Prefab falls through imported Terrain Model
Hi all, I'm having a bit of trouble with imported terrain data - it first person controller falls straight down through it, even when I make sure that it was placed right above the model. When I first...
View Article5.3.5 not compatible with DK2?
I'm guessing it is not, because when I tried to run a project in 5.3.5 with a DK2 I get a black screen, and there's this line in the release notes: VR: Updated Oculus API and plugin to version 1.3.2....
View ArticleUnity 5.4.0 Not Working with Oculus DK2
Hello, I have an oculus dev kit 2 and it worked like a charm in unity 5.3. Pretty simple setup, basically plug it, check the VR supported and worked with any camera you had on the scene. Im using...
View ArticleAR + Unity + Voice Commands
Hello I've read a lot of posts. I've looked through most tutorials on the web and still do not know how to solve my problem. Please give me advice how to use the voice command like "Next" and "Back" to...
View ArticleWe need a dedicated AR forum...
So first Google, then Facebook and now Apple now have (new/upcoming) AR platforms for smartphones. And all have (or have announced) dedicated support by Unity, which is awesome! Can we hope that Unity...
View ArticleLow FPS (Flash Light and Batching)
I have performance issues with my game. And tried all to see can I increase the FPS, baked mesh, occlusion, use of same materials... With no help. Can't hit 60 FPS, I getting about low 30 FPS to 50. I...
View ArticleGoogle Daydream Controller pointer Begins following head tracking ?
Screenshot of Issue : View attachment 233795 Hi everybody I am having an issue with the GVR SDK 1.5 ( and I've seen it in other versions as well) where the Controller pointer reticle gets locked to the...
View ArticleDK2 + Black Screen after Oculus App 1.15 Update
I am working on the Oculus DK2 and am receiving these 2 errors after I updated to Oculus App 1.15 yesterday: InitD3D11RenderColorSurface: VRDevice said it created a texture, but the texture is NULL. VR...
View ArticleControllers are just greyed when game starts tried update pos and setting id
I dont know what else to try the headset tracks perfectly and when i play games the controller tracks but when i press play they just dont show up.
View ArticleUnity3D 5.5 on SteamVR, Water reflection incorrect, need help!!!
hello, I just upgrade to Unity5.5, and import Unity Assets, Unity VR samples and SteamVR plugins. The unity water with Unity VR demo, I find the water reflection was incorrect. View attachment 211521...
View ArticleUnity 5.6 crashing when I hit play!
I just updated to Unity 5.6.0f3 and cannot run the game in editor without a hard crash. I have the latest Oculus utilities, but this also happened before. I'm developing for GearVR/Android but use the...
View ArticleSingle Pass Stereo Rendering on Android
Hi guys, We want to have Single Pass Stereo Rendering working on an Android device. Is this something we could create with strictly shaders or does it require Unity engine changes? Does the Android GPU...
View ArticleVERY BEGINNER - how to have a stereo camera with cardboard sdk??
hi I work with unity 5.6.1f1 and I want to create an app with google cardboard sdk for iOS. my scene is created, I made a camera child of GvrEditorEmulator, and when I play the scene, I can turn left,...
View ArticleWrong view when import google cardboard sdk with Unity 6.0
Could anyone tell me how to set up google cardboard sdk with the newest Unity? When I import the sdk, the view looks View attachment 233982 not like View attachment 233983 The new Unity and new google...
View ArticleControl UI with Vive Touchpad axis [Steam VR plugin & Playmaker]
Hi everyone ! I've looked a lot in the web but I haven't found yet. I'm looking to control a canvas with 3 buttons by pressing the different axis of the touchpad : View attachment 230314 Touchpad UP...
View ArticleEnable VR with scripting?
Unity 5.1 has integrated VR, its in the Build Player Settings as a checkbox. I want a startup scene that is not VR, then when the user starts it enables the VR camera. How can I do that?
View ArticleDaydream GvrController.BatteryLevel always returns Unknown
Hi, I'm making a custom daydream arm and controller rig. Using GVR SDK 1.40 (April). I've instantiated a GvrController ar runtime: Code (CSharp): GvrController cGvrController =...
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