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Channel: AR/VR (XR) Discussion
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Using the Unity Event System for VR

Hello! I really like how the GoogleVR SDK easily utilizes events like PointerEnter, PointerExit, and PointerClick, and was hoping to extend that functionality to a desktop VR experience that I had...

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SteamVR - How to display content in left/right eye?

Question was: SteamVR - How to display content in left/right eye? Solution is: By manually adding a GameObject with the SteamVR_Render component on it to your scene, you can specify a left and right...

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Watermark in Oculus VR build (5.6.0)

We've built a project using the personal version of Unity (5.6.0, I think). When we view the scene in the headset we have a constant floating watermark ("made in Unity"). Does anyone know why this...

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Replace shaders + Single pass stereo + scene mesh using screen coords

I have to do some offscreen render textures. These render textures are then used by scene objects later. Everything was fun until I looked to the HMD screen For simplicity, I have built a refractive...

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GearVR disable back button (Unity 5.5)

Dear fellow developers, Does anyone know a way to disable the long press back button on the GearVR that opens the Oculus menu? In Unity 5.3 we could implement that functionality ourselves, but now that...

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VR First person Camera to Overview / birds eye camera help

Good morning everyone, I am trying to gain an understanding on how to change camera perspectives when inside my SteamVR project. I want the user to be able to go from first person on the ground, to a...

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VR ? with Unity?

It's funny. Unity doesnot support TextureStreamming. And There is no tiled Lighting. I think you should make Virtual something with Unity. But It 's not reality.

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GearVR - Black edges when rotating fast

I say "fast" but you really don't need to rotate the head very fast to see the effect. It's difficult for me to find the correct keywords for this specific issue this time ^^, that's why I'm asking...

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Gear VR tiny view

Hello I have attached a imaged of the problem I am facing. Have built Gear apps fine before the problem must be something to do with Vuforia. Any help/direction is massively appreciated. Thanks

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iOS Cardboard

Unsing Unity 5.6.1, on a new fresh started project, I added a " void Start () { SceneManager.LoadScene("second"); }" to the main camera. Works perfectly fine on iOS, but when I enable the VR SDKs...

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Jittering, fps jumps (HTC VIVE + big scene with light/shadows)

Hi there, with the latest editor releases (~5.6, last 1-2 months) I'm experiencing an issue. I have a big scene (over 1M polygons), 2 months ago everything was fine, but with the latest official...

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Cardboard (IPhone) not working with 5.6.1f1 (Linker Error and/or broken VR...

I'm currently working on a simple VR application for Google Cardboard but I end up encountering two major problems: Unity: 5.6.1f1 Personal Xcode: 8.3.2 MacOS: 10.12.5Click to expand... The first...

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Head at an angle forces VR into VR.WaitForGPU and 44fps

Greetings. We have been working on a project that is on a procedurally generated outdoor terrain. Things are good for the most part except for a few instances when my FPS drops and Unity gives me the...

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Unity 5.6.0f3 + GearVR screen white flash

Hello, i am have some bug with white screen flash when start the app and when go back from Oculus Confirm Menu or Global Menu to the game. I аm try versions 5.6.0f3, 5.6.0p4 and this bug have both. In...

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YourVRUI: The perfect tool to ease the way into VR/AR for UX/UI developers

If you are a UX developer and you are facing the huge challenge of adapt your interfaces to VR/AR this plugin will interested you. From the experience developing the "Your VR Experience" I've developed...

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Unity5.6 + SteamVR: Disable native VR support and back to use SteamVR plugin

Hi, anyone knows how to disable native VR support and still use SteamVR plugin to control the camera? I wanna use SteamVR_TrackedObject.cs to control the camera as how it worked in Unity5.3. Mannnnnnny...

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Native Graphics Plugin and VR support?

Hi smart people! I'm working on a plugin for Unity that enables VR users to view point clouds generated from Intel realsense sensors in real-time. I have been using the native rendering plugin example...

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VR Desktop Mirror asset - x Windows and HTC Vive

This asset allow viewing and interacting with Windows Desktop (mainly Unity Editor) within VR. Useful for example for tuning variables in inspector without need to leave the VR headset. All...

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Question: Interactive wall - how to?

Hi I'd like to create something similar to Any ideas/experience/anecdotes appreciated! Thanks

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HTC Vive: trigger or grip button keeps being pressed

I used to use the following two lines in Update() to find out if the user has pressed the trigger: Code (CSharp): device.GetPressDown(SteamVR_Controller.ButtonMask.Trigger)...

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